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Topics - yuewah

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1
I think many people will suffer from switching between UICamera and MainCamera in SceneView.
The builtin "F" is not focus to fix the UICamera scaling, It would be great if there is a hotkey for specific for UICamera.

2
Can UIWrapContent support items with multiple column in horizontal or multiple row in vertical.
If not, can you make UIWrapContent functions virtual , so that we can extend it easily.


3
NGUI 3 Support / ETC1 Compression support?
« on: April 25, 2015, 11:55:21 AM »
ETC1 Compression support is coming for UGUI ( https://bitbucket.org/Unity-Technologies/2ddemos/src/trunk/READMER1.md ), any plan that NGUI will support as well ?

It split color and alpha into separate texture which improved rendering performance and smaller game build size.



4
NGUI 3 Support / NGUI vs UGUI for VBO (Vertex Buffer Object)
« on: April 08, 2015, 10:56:16 AM »
For updating VBO (Vertex Buffer Object), NGUI use BetterList, UGUI use ObjectPool<List<UIVertex>>, which one is better in term of performance ?

5
Now, UISlider only has Events (OnPress, OnDrag) for Background and Thumb, can you add Foreground as well ?
I would like to click on the UISlider foreground ( not thumb ) in order to set the slider value.

6
NGUI 3 Support / UIEventTrigger Inspector is missing OnDragXXX, OnDrop
« on: April 02, 2015, 04:41:37 AM »
Some OnDrag, OnDrop related is missing

7
NGUI 3 Support / [Feature Request] UserInteractionEnabled for UIPanel
« on: January 27, 2015, 10:08:55 AM »
Instead of using a BoxCollider to block all UIEvent, is it possible that the UIPanel having an UserInteractionEnabled property to ignore the UIEvent on it.

8
It would be more extensible if using partial class.
1. NGUITools, UICamera, NGUIMenu
2. UILabel, UIButton ... etc

9
Any plan to add feature of NGUI UIPanel depth sorting by Transform Hierarchy ?

I have tried to modify the UIPanel.cs

static public int CompareFunc (UIPanel a, UIPanel b)

Maybe it is possible to sort the UIPanel by its Transform Hierarchy Depth and SiblingIndex

10
In order to support parameter with reference, just modify EventDelegate.cs a bit

  1.  [System.NonSerialized] ParameterInfo[] mParameterInfos;
  2.  
  3.  mParameterInfos = mMethod.GetParameters();
  4.  
  5. for (int i = 0, imax = mArgs.Length; i < imax;  ++i)
  6. {
  7.           if ( mParameterInfos[i].IsIn || mParameterInfos[i].IsOut )
  8.           {
  9.                mParameters[i].value = mArgs[i];
  10.           }
  11.           mArgs[i] = null;
  12. }
  13.  

11
NGUI 3 Support / why EventDelegate allow 'void' return type only ?
« on: October 28, 2014, 04:15:58 AM »
why EventDelegate allow 'void' return type only ? Is it possible to support 'bool' return type ?

12
I am using Unity 4.5.4, Window 7 64bit, NGUI 3.7.3

when I instantiate either Prefab 1 or Prefab 2 around several thousand clone, it crash in the android device when I am going to take detailed memory sample from profiler.

Prefab 1 ( active = false )
|- Sprite ( UISprite , active = false )

Prefab 2 ( active = false )
|- Label ( UILabel , active = false )

It does't crash when using other simple script, e.g. UIWidget, UIButton etc.
It does't crash in iOS device
It does't crash in PC standalone


13
NGUI 3 Support / MonoTouch.UIKit Inspiration.
« on: July 13, 2014, 12:21:50 PM »
MonoTouch.UIKit is c# wrapper for iOS UI framework, its feature is very complete, robust. I would recommend NGUI can implement its features or its design pattern as well as the naming of UI component.

UIImage, UIImageView, UIButton, UIScrollView, UILabel, UISlider, UISwitch, UITextField, UITextView, UITextInput etc

14
How to allow TypewriterEffect ignore from framerate ?

15
NGUI 3 Support / UIEventListener vs EventDelegate ?
« on: June 16, 2014, 02:03:03 AM »
Is UIEventListener going to be Obsolete in NGUI > 3.x ?

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