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Topics - steddyman

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NGUI 3 Support / What does this mean in the UIAtlas documentation?
« on: November 21, 2012, 10:42:27 AM »
"You can organize sprites into groups by creating more than one atlas. As long as the atlases share the same material, their widgets will still end up in the same draw call."

How can one material point to multiple different textures?

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NGUI 3 Support / Tiled texture has black line gaps
« on: November 05, 2012, 04:18:58 PM »
I created a 200 x 200 pixel texture in Photoshop using one of the patterns included (also 200x200).  I exported the file as a PNG and then I have imported it into NGUI and I am trying to use it for a tiled sprite background.  The pattern I am using is repeatable.

However, for some reason as soon as the vertical size goes above 200 pixels, I get a black line before the sprite is drawn again as can be seen the the attached photo.

I thought Tiled Sprites were supposed to just create a seamless texture?  There is no black lines in the PNG I created even when zoomed all the way in.

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