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Topics - enzi

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1
NGUI 3 Support / Weird transparency sorting problem with new NGUI
« on: May 02, 2014, 04:54:03 PM »
Hey Tash!

I recently upgraded from 3.0.6 f1 Ngui to the latest (3.5.8).

There was no problem with NGUI itself but my quad rendering was suddenly screwed up. Here's a screen:


First I thought, NGUI can't be the problem here, but I reverted back and forth to the old version and it was always the same result. Old worked, new one doesn't
I use a custom shader for quads, no NGUI stuff used.

So do you know, if there's anything that could interfere with this?

Thanks in advance

2
TNet 3 Support / UDP in the web player is simply no longer supported.
« on: March 01, 2013, 06:49:05 PM »
Hey!

Can you tell me why that is?

3
TNet 3 Support / Stresstesting - EndSend Exception
« on: February 02, 2013, 08:51:43 PM »
Hello!

It's the following setup:
- client and server on the same machine.
- client focused that it has 100% performance (best with vsync off)
- server in idle mode

What happens is that the server is stuttering but the client still sends around 1kb/sec.

As a result I'm getting random disconnects that I could pin down to an EndSend exception:
  1. NullReferenceException: Object reference not set to an instance of an object
  2. TNet.GameServer.EndSend (Boolean reliable) (at Assets/Scripts/TNet/Server/TNGameServer.cs:718)
  3. UserCommandProcessor.FixedUpdate () (at Assets/Scripts/ArenaGank/UserCommandProcessor.cs:82)
  4.  
I added some stuff so if your lines don't match:
718: mBuffer.EndTcpPacket(); // in public void EndSend(bool reliable)

and after a little while:
  1. 30.915 Process player connections nextObject reference not set to an instance of an object   at TNet.GameServer.EndSend (Boolean reliable, TNet.TcpPlayer player)
  2. [0x0005d] in C:\Users\Enzi\Documents\Unity3d\AG_Server\Assets\Scripts\TNet\Server\TNGameServer.cs:681
  3.   at TNet.GameServer.ProcessPlayerPacket (TNet.Buffer buffer, TNet.TcpPlayer player, Boolean reliable)
  4. [0x00199] in C:\Users\Enzi\Documents\Unity3d\AG_Server\Assets\Scripts\TNet\Server\TNGameServer.cs:923
  5.   at TNet.GameServer.ThreadFunction ()
  6. [0x00125] in C:\Users\Enzi\Documents\Unity3d\AG_Server\Assets\Scripts\TNet\Server\TNGameServer.cs:283
  7. UnityEngine.Debug:Log(Object)
  8. StartServer:Update() (at Assets/Scripts/AG/StartServer.cs:45)
  9.  
where:
681:mBuffer.Recycle(); // in public void EndSend(bool reliable, TcpPlayer player)
923: EndSend(true, player); // in case Packet.RequestPing:
283: if (ProcessPlayerPacket(buffer, player, true))

Are you familiar with this problem? Does the buffer run out or something? Threading problem? *shiver*

As a workaround I'm setting the priority for the unity server to high. It eliminates the problem but the server will still crash under heavy load. (I guess)

Thanks in advance!

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