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TNet 3 Support / Instantiate a different Gameobject for Networked Players
« on: August 18, 2015, 02:20:49 PM »
Hi, I am kind of new to Networking and I am trying to convert my FPS to multiplayer using TNet. Currently I am stuck in the issue of instantiating the players. For the local player I want to instantiate a full FPS controller, while for the networked players I want to instantiate "dummy" controllers. Using your tutorials, I can get instantiating all of them same type to work, but for obvious reasons, networked players should be not using a first-person rig. So, how can I create a different object depending on if the player is local or not and get it to sync properly? Thanks.