First let me start off by saying I love NGUI and have been using it for quite a while now, and appreciate all the work you've put into it ArenMook! But in the interest of improving NGUI, I'd like to list some issues my team's having with the anchor system. I'd also like to know if there is a chance that you will look into some of these issues and consider changing the anchor system, or if my whining is a lost cause and I should give up and switch to DF-GUI

1) Too much math. No offense to my artist friends, but they don't like doing math in their heads, and neither do I to be honest. If I want a button docked at (16,75) and it's 125x270 pixels, I currently have to do the math in my head to figure out that the right and bottom anchors need to be 141 and -195. Ain't no one got time for that. There needs to be a way to dock a widget and set its size like in most GUI designers. I think the old anchor system was superior in this regard.
2) Anchors need to be completely divorced from the size of the game window in the editor. I don't think anyone gets any benefit out of having their UI slide around when they widen the inspector to look at some random thing or resize Unity to look at their web browser. And the fact that Anchors constantly overwrite the transforms of everything while in edit mode causes the scene to constantly need to be saved over and over and causes lots of bloat and annoyance with source control. We should be able to set a default width and height for our UI that is consistent within the editor, and UI should only get stretched by the game window size when actually entering play mode, so that it is runtime only and doesn't overwrite the scene file. I really need to know if this will change or if you are wed to the current system, because it's causing too many headaches.
I was going to whine more about anchors, but really those two are my biggest complaints; if I knew they were being addressed at some point it would put my mind at ease.