1
TNet 3 Support / NAT 64 Network Connection Problems
« on: November 14, 2016, 09:40:45 PM »
My IPv6 woes continue as Apple has rejected my new game because of connectivity issues. I made a grave mistake of making another project without being 100% sure that this worked.
I spent the last 5 months on this project and could use some assistance. Every time I attempt to connect in with iPv6 on a NAT 64 network in any capacity it says "unable to connect". I've played with TNet's example scene considerably trying to make this work to no avail.
Here is how my iPhone reads on a basic router.
Here is how my iPhone reads on a simulated iPv6 network. The IP is likely the MacBook IP address that is synthesizing the iPv6 network. I am guessing that somehow that DNS is key to my connectivity on this issue.
Other research I have been looking at:
This eskimo guy is apparently Apple's network guru.
A bit frustrated, I toyed with UNet and Photon. They connect painstakingly easy in their example scenes without any setup at all. I can connect to anything on the web with this iPv6 network except my TNserver.exe. It will take too long to rewrite my project with another library and as a 2+ year TNet user, I want to stay with TNet.
Please help.
I spent the last 5 months on this project and could use some assistance. Every time I attempt to connect in with iPv6 on a NAT 64 network in any capacity it says "unable to connect". I've played with TNet's example scene considerably trying to make this work to no avail.
Here is how my iPhone reads on a basic router.
Here is how my iPhone reads on a simulated iPv6 network. The IP is likely the MacBook IP address that is synthesizing the iPv6 network. I am guessing that somehow that DNS is key to my connectivity on this issue.
Other research I have been looking at:
This eskimo guy is apparently Apple's network guru.
A bit frustrated, I toyed with UNet and Photon. They connect painstakingly easy in their example scenes without any setup at all. I can connect to anything on the web with this iPv6 network except my TNserver.exe. It will take too long to rewrite my project with another library and as a 2+ year TNet user, I want to stay with TNet.
Please help.