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Topics - laurentl

Pages: [1] 2 3 ... 7
1
NGUI 3 Support / Sizing a multi selection of sprites in 3.6.6
« on: July 01, 2014, 06:07:39 AM »
I have N sprites which I want to scale up. Is the scale tool a no-no in 3.6.6?
The handles + shift don't proportionally scale the things and multi selection and handles don't work so I want to check the new workflow. (post 2.7.9)

2
What are they replaced with?

(Attempting to upgrade from 2.7.0 to 3.6.6.)

3
... ActiveAnimation.Play?

4
NGUI 3 Support / Mipmap Dynamic Font? (2.7)
« on: March 02, 2014, 08:25:18 PM »
I want text to blur when small, like mipmap, instead of staying crisp but losing definition.
How do I do that?

5
NGUI 3 Support / Localization: text auto resize
« on: October 25, 2013, 06:51:23 PM »
Other languages are more verbose than English
Auto resize doesn't work to accommodate longer words (latest 2.x release of NGUI)
How do you handle localization?

6
NGUI 3 Support / problem with draggable panels
« on: October 02, 2013, 06:15:27 PM »
it's all offset for some reason:
structure is:
panel with draggable panel
grid
dragpanelcontents ...

it looks like this : https://www.youtube.com/watch?v=JVbhdG0CBv4

I'm using this script to center on click:


  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class CenterOnObject : MonoBehaviour {
  5.  
  6.         public UIDraggablePanel dragPanel;
  7.         void Start ()
  8.         {
  9.                 dragPanel = NGUITools.FindInParents<UIDraggablePanel> (gameObject);
  10.         }
  11.  
  12.         void OnClick ()
  13.         {
  14.                 Center ();
  15.         }
  16.         public void Center ()
  17.         {
  18.                 if (dragPanel) {
  19.                         Vector3 pos = dragPanel.transform.worldToLocalMatrix.MultiplyPoint3x4 (transform.position);
  20.                         SpringPanel.Begin (dragPanel.gameObject, -pos, 7f);
  21.                 }
  22.         }
  23. }

7
NGUI 3 Support / bug with animation editor
« on: October 01, 2013, 10:18:18 PM »
It seems that NGUI UI panel incorrectly detects user events when the animation editor is in record mode.
https://www.youtube.com/watch?v=JF68Fq2neUk

8
NGUI 3 Support / Atlasing bug : sprites switched
« on: October 01, 2013, 03:10:30 PM »
This happens a lot: when updating a sprite, a gear becomes a diamond and vice versa.
How can this be fixed on 2.70?


9
NGUI 3 Support / UITable pushing widgets down
« on: September 30, 2013, 09:34:25 PM »
I am using UITable to create dynamically a group of tabs that are aligned either horizontally or vertically.

Each tab is made up of about 5 sprites and a texture.

When a new item appears, the sprite that says "NEW" is enabled and that sprite appears above the tab.

When that happens, the NEW tab get's pushed on the Y axis like so:
https://www.youtube.com/watch?v=qZls9tT61MM

Why is that?

10
NGUI 3 Support / Long standing selection bug
« on: September 30, 2013, 07:42:16 PM »
This one:
- select root widget
- orbit in the scene view
- release mouse button
= selects another widget!

https://www.youtube.com/watch?v=dE5g5OAQbzg

11
NGUI 3 Support / Sorting of nested panels.
« on: September 30, 2013, 07:34:53 PM »
How does sorting of nested panels work?
I cannot figure out the rule, sometimes it's in front no matter their individual z position as if following the z of the root, other times each panel seem to follow its own rule...

https://www.youtube.com/watch?v=kCvBQSs127E

12
NGUI 3 Support / 2.70 depth sort
« on: September 30, 2013, 07:19:43 PM »
I've been battling all sort of glitches for the past week since I've switched to 2.70 and now it's too late to go back so let's try to fix this stuff - depth at least.

video illustrating bug/oddity https://www.youtube.com/watch?v=qychF11jFTw

-what is depth sort - in comparison with the old behavior - I noticed in the past that sometimes moving in z a widget would make it overlap, other times, not, now it's consistent but still doesn't work all the time: play and edit mode are different.

-with depth sort on, can there be a panel inside a panel? if so how does panel sorting work since panels don't have a depth?

- why is the green square representing the panel displaying far behind the root of the panel?

- when a panel is in the pre 2.70 mode (I defaulted back to it) when you move a widget in z, suddenly a group of widget will snap in front/back of another group... what is the logic of it?


Oh and it would be nice to have custom inspectors work with multi selection (and I'm glad you're not allowed to make fancy inspectors in the Unity UI ;-)

13
NGUI 3 Support / 2.70: panel auto added
« on: September 27, 2013, 07:19:28 PM »
UIPanel is added automatically
see it in glorious 2D https://www.youtube.com/watch?v=g-hSx1o54is

14
NGUI 3 Support / Update Atlas corruption with 2.70 - working better in 3.0 ?
« on: September 25, 2013, 10:31:38 PM »
It's very difficult to update the atlas, sometimes I get this
other times Unity crashes with a memory overflow and the atlas gets completely emptied up.
So I'm asking, is 3.0 solving atlas generation issues?

15
NGUI 3 Support / PlaySound adds a sound in 3D - not good for UI
« on: September 25, 2013, 03:11:31 PM »
so I added source.panLevel = 0 but this should be in the base code because we only have one audio listener in each scene and no audio layer.

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