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Topics - Tutanhomon

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1
NGUI 3 Support / UIWidget depth effect
« on: March 19, 2014, 06:31:47 AM »
Hi!
I have some sprites children to UIWidget. I expected that depth of this widget will have the same effect as UIPanel, but depth of UIWidget doesn't change anything.
To be more exact, I have an inventory with items, each one is a complex hierarchy of sprites and labels, all placed under UIWidget. When I start dragging one of inventory items, it's parts intersect with other's, cuz they have same depth. So before dragging I tried to increment depth of root UIWidget of graggable item, hoping that it will bring it front of other. But it had no effect. So, I had to place a UIPanel on top of each inventory item, and manipulate panel's depth.
So, is it bug or feature, this UIWidget's behaviour?
And what's the best way to solve such problems?
Thanks in advance.

2
NGUI 3 Support / Panel tool enables objects not meant to be enabled
« on: May 17, 2013, 07:03:40 AM »
So, the subj causes us not to use panel tool at all...
The situation when you dont wish some objects to be enabled in hierachy is rather common, but panel tool does not take in account previous enabled state of the widget - in enables everything in the panel. I dont consider this is correct behaviour for a panel tool... For example, we have game menu with several "screens", each of them is a panel, and we switch on and off one of them using SetActive() method. But in editor it would be convenient to use the panel tool for screen switching puposes.
Or maybe we're trying to use panel tool for a wrong purpose?

3
NGUI 3 Support / cant see dragable handles
« on: May 16, 2013, 04:07:23 AM »
subj
ngui 2.6.1
unity 4.1.2
Quote
Now using the 2.5.0+ GUI handles. Selecting a widget will bring up draggable handles.
UnityEngine.Debug:Log(Object)
NGUIMenu:ToggleNewGUI() (at Assets/NGUI/Scripts/Editor/NGUIMenu.cs:226)

but cant see any handles when selecting a widget
so what can be wrong?

4
NGUI 3 Support / Emotion symbols no longer work in 2.6.1
« on: May 15, 2013, 06:57:30 AM »
the sequences I've added to font

symbol sequence=$$ x=16 y=255 width=81 height=80
symbol sequence=@@ x=107 y=255 width=60 height=80

that worked in 2.5 no longer work in 2.6.1
Any suggestions?

5
NGUI 3 Support / Easiest way to delete sprites from atlas?
« on: May 15, 2013, 03:46:14 AM »
Back to removed features...
I'm really frustrated that "delete sprite" button has been removed from atlas inspector.
Deleting sprites via atlas making is rather convenient cuz you can remove several sprites in one click.
But now I just can't see what sprites I'm deleting... I have to use "Sprite" button in atlas inspector to see entire list of sprites, visually find sprite I want to delete, then remember it's name, then cme back to atlas maker and delete sprite... And if I need to delete lots of them? Should I firs write down their names to the paper?? So why not to extend "Select a sprite" window and add sprites manageement functionality there, like deleting or cloning sprites... Or maybe I'm missing some other ways?

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