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NGUI 3 Support / Render Queue Issue
« on: January 12, 2016, 04:50:17 PM »
Hey,
I've updated Unity to 5.3.1 and currently have NGUI 3.9.6 (just updated from the store) and something strange is happening. I got a particle system that I want in front of NGUI, and therefore, I have a shader that basically has "Queue"="Transparent+500", and whenever I want to use a particle in front of NGUI, I use this shader and thats it.
However... since the Unity update, which I dont know how but somehow screwed things up, now SOME materials with this shader are being drawn in front of NGUI, others arent. Same shader on all materials... its just not consistent. Tried raising the number to ridiculous amounts like Transparent+5000000 but no change at all...
Any clue as to how NGUI com possibly be drawn in front of something with a ridiculously high render queue? Btw I checked the Draw Call window and no panel is more than 3020˜ render queue...
Thanks in advance for the attention,
Cya
I've updated Unity to 5.3.1 and currently have NGUI 3.9.6 (just updated from the store) and something strange is happening. I got a particle system that I want in front of NGUI, and therefore, I have a shader that basically has "Queue"="Transparent+500", and whenever I want to use a particle in front of NGUI, I use this shader and thats it.
However... since the Unity update, which I dont know how but somehow screwed things up, now SOME materials with this shader are being drawn in front of NGUI, others arent. Same shader on all materials... its just not consistent. Tried raising the number to ridiculous amounts like Transparent+5000000 but no change at all...
Any clue as to how NGUI com possibly be drawn in front of something with a ridiculously high render queue? Btw I checked the Draw Call window and no panel is more than 3020˜ render queue...
Thanks in advance for the attention,
Cya