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TNet 3 Support / Objects carried over from scenes seem to loose RFC
« on: April 23, 2016, 09:28:54 PM »
I have a bunch of gameobjects that get loaded in a scene with the UI. Things like chat and the player spawning system. These were set with DontDestroyOnLoad so they would carry over with scene changes.
This seemed to work fine a while back ( Maybe pre 3.0 upgrade ) but now it seem like the RFC are being dropped once the level changes.
EG I can send this but no error or message appears on the host or client:
chatInstance.tno.Send("NewMessage", Target.All, who, uid, message);
I have gotten them going again by adding a instance of the chat system to every scene.
This seemed to work fine a while back ( Maybe pre 3.0 upgrade ) but now it seem like the RFC are being dropped once the level changes.
EG I can send this but no error or message appears on the host or client:
chatInstance.tno.Send("NewMessage", Target.All, who, uid, message);
I have gotten them going again by adding a instance of the chat system to every scene.
