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Topics - badescuga

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NGUI 3 Support / Platformer physics problem
« on: August 07, 2013, 05:16:35 AM »
Hello! I wish to make a NGUI platformer, so i need to be able to add physics to my game. I have some problems with implementing this in unity. I have added rigidbody to each sprite, but that isn't enough. In 3d i also need to add a mesh filter so that the rigidbody is applied to 'something'. How do i do this in NGUI? The sprites don't have mesh filters?

I've done another experiment and have seen that if the sprites have rigidbodies and box colliders and i place a 3d terrain under, they will interract with the terrain (not pass through it) but will not interract with each other (i.e. pass one through another). Why is this?

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