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NGUI 3 Support / Platformer physics problem
« on: August 07, 2013, 05:16:35 AM »
Hello! I wish to make a NGUI platformer, so i need to be able to add physics to my game. I have some problems with implementing this in unity. I have added rigidbody to each sprite, but that isn't enough. In 3d i also need to add a mesh filter so that the rigidbody is applied to 'something'. How do i do this in NGUI? The sprites don't have mesh filters?
I've done another experiment and have seen that if the sprites have rigidbodies and box colliders and i place a 3d terrain under, they will interract with the terrain (not pass through it) but will not interract with each other (i.e. pass one through another). Why is this?
I've done another experiment and have seen that if the sprites have rigidbodies and box colliders and i place a 3d terrain under, they will interract with the terrain (not pass through it) but will not interract with each other (i.e. pass one through another). Why is this?