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NGUI 3 Support / NGUI: CPU/GPU usage
« on: May 21, 2014, 12:55:07 AM »
Hello,
Got some questions about NGUI:
* Can you specify what approach was implemented in NGUI for tracking the basic widget state changes such as user input.
* Are you using an event driven approach or is it a polling approach?
* If its a polling approach, is there any tips to minimize idle overhead?
* Is there a way to specify an interval longer than once every frame for specific things?
* When objects are culled, does NGUI automatically pause the polling?
* Is there a way like in DFGUI to set an object as not interactive thus not running any polling?
* How complex is it to override the polling implementation in favor to a pure event-driven?
Thanks
Chen
Got some questions about NGUI:
* Can you specify what approach was implemented in NGUI for tracking the basic widget state changes such as user input.
* Are you using an event driven approach or is it a polling approach?
* If its a polling approach, is there any tips to minimize idle overhead?
* Is there a way to specify an interval longer than once every frame for specific things?
* When objects are culled, does NGUI automatically pause the polling?
* Is there a way like in DFGUI to set an object as not interactive thus not running any polling?
* How complex is it to override the polling implementation in favor to a pure event-driven?
Thanks
Chen
