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Topics - thePostFuturist

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1
Hello,

I'm working with the Vuforia AR plugin, and NGUI Sprites keep getting garbled when used together: alpha channel gone (now black bg), letters in text become rectangles.

I've tried a few things, such as forcing Unity to include the shaders provided by NGUI, to no avail.

Vuforia creators think this might be due to the shaders' render queue: https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/ngui-vuforia

This is something I haven't tested and am not even quite sure how to test.

Last thing: in the attachment screenshot you will see a garbled NGUI Sprite. Underneath it, however, is a texture that Vuforia uses, which preserves its alpha and seems to be unaffected.

Thanks for reading.

2
'lo,

As the title states, new anchoring system + "fixed size" option on UIRoot respects the positioning of the widgets (sprite + buttons in my case). Upon compiling on an iPad 3 and iPhone 5, the anchors will only align correctly if the aspect ratio of the camera has been set to it's respecting dimensions. For example, if I choose 16:9 in the Game View dropdown, my UI will scale and position properly on the iPhone 5, but will go out of bounds on the 4:3 ratio on the iPad.

Seems that the camera's aspect ratio is not being updated upon compilation, anyone more clever than I (ArenMook?) can give me a clue on how to solve this?

3
Abandoned ship or will it compete with its own fork?

 :-\

4
NGUI 3 Support / very strange UIDragObject raycasting interference
« on: October 26, 2013, 12:43:29 AM »
Very simple setup:

Cube (with collider and UIDragObjectScript)
Plane underneath (with collider)

Cube drags fine...as long as there's no other object with a collider behind it, then it just stops working.

Any ideas?

5
NGUI 3 Support / Grey outline around sprites
« on: September 30, 2013, 11:51:44 AM »
As noted in the Subject, I'm getting a grey outline around all my sprites. I'm guessing this is some interpolation error, however I don't see an "apply" option in the Atlas Maker to apply the settings. Enabling the checkboxes seems to not do anything.

Obviously I'd like to get rid of it, can anyone advise a solution?

The material is set to GUI, Trilinear, True Color, 4096.

This is happening in the Editor, Play Mode, and when compiled on iOS.

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