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Topics - Kichang Kim

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NGUI 3 Support / UIButtonColor change target color when drag in.
« on: February 06, 2014, 06:07:05 AM »
Hi. I found some odd working of UIButtonColor.

Normally, UIButtonColor does not change target color when I move mouse to it while mouse button is down (drag in).

But when I set  my own event receiver to UICamera.genericEventHandler, all of UIButtonColor change target color with drag. Is this bug?

2
NGUI 3 Support / Can't resize UIWidget when anchor type is unified.
« on: January 09, 2014, 07:43:51 AM »
Hi. I'm working my new project with NGUI 3.0.8 f7 and found some uncomfortable features about UIWidget.

When I set anchor type to unified of UIWidget, I can't resize it in editor. I can only rotate and move.
Only method to resize is set relative position in anchor setting (also Dimensions setting in Widget is disabled). This is too uncomfortable. Is there any method to resize UIWidget with unified anchor?


3
NGUI 3 Support / Label color is not changed when button is disabled.
« on: August 31, 2012, 09:55:49 AM »
Hi, I have some simple question.

When I set button to disabled (isEnabled = false), the color of button's label was not changed. Only background sprite's color was changed. Is this bug or not?

NGUI version is 2.1.6 and unity 3.5.5f3.

4
NGUI 3 Support / What is effective way to get Rect of GUI component ?
« on: August 25, 2012, 08:57:11 PM »
Hi, I'm working to develop mobile RTS game.

I'm using NGUI for main GUI system (build button, upgrade button, and so on). Additionally, I used Input.touch for picking building or units (using raycasting).

In this case, what is best way to get Rect of NGUI component (label, button, background ...) for ignore picking event on GUI component? I think that checking rect of gui component may be solution. Is there another way to check whether touch point is on gui component?

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NGUI 3 Support / Label disappeared when I rotate the scene
« on: August 15, 2012, 11:14:48 AM »
Hi, I'm newbie for NGUI.

I have a something problem about my GUI. When I rotate the panel, my button text was disappeared. This occurred in both edit scene and real game scene. Because of that, I can't use cool 3D GUI.

I'm using 2 atlas (one is design atlas, another is eastern font packed atlas).

How to fix this problem?

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NGUI 3 Support / Does NGUI supports Unity Free?
« on: August 08, 2012, 11:57:52 PM »
Hi. I'm considering the purchase of NGUI.

Before purchasing, I want to know about NGUI.

First, can I use NGUI with Unity Free version?

Second, does NGUI support asian font with Android/iOS device?

NGUI looks cool. If the above two conditions are satisfied, I'll purchase NGUI :)

Thanks.

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