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Topics - SketchWork

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TNet 3 Support / Public Access for Connection and Packet Timeout?
« on: May 24, 2013, 07:09:40 AM »
Hi Michael,

Is there anyway to access the connection and packet timeout values?  I have a scene which is pretty huge and takes a while to load up and the client sometimes times out due the the long load time.  Is there a way to change these values without hacking your game server code?  Don't really want to change your code due to updates reverting it all back.

Many thanks,

Justin

2
TNet 3 Support / Mac and iOS Can't Connect
« on: May 23, 2013, 06:46:21 PM »
Hi Michael,

I have a successful build running fine on PC (other than the issues in the other topic:  http://www.tasharen.com/forum/index.php?topic=4366.0)

I can create a local server and connect to it and send and receive everything fine.

Likewise, I can create a stand alone server and connect, send and receive fine.

My issue is with the same code running on Mac or iOS (iPad).  Everything compiles perfectly but when I try to connect to the PC Server (either to local or standalone server) it either connects and immediately disconnects or I get a message saying:  ERROR: An existing connection was forcibly closed by the remote host.  Followed by a Timed out message and then an immediate disconnect.

What do you think is the problem here as everything runs fine on PC 2 PC.

Many thanks, Justin.

3
TNet 3 Support / Server hangs for ages on disconnect
« on: May 23, 2013, 05:56:08 AM »
Hello Michael,

I have been experiencing a strange problem which is happening on both my apps and your demo main menu app.

Version 1.6.9

I start the app. (the demo main menu)
Create a new local server
Stop the local server
App hangs for about 3 minutes and then disconnects

It does the same in both the editor and the compiled app.

I have tried this on Windows XP and Windows 7 on my network with the same results.  Why would it be taking so long to disconnect the server?

Many thanks,

Justin

4
Misc Archive / Refresh Hotkey Change
« on: May 09, 2013, 04:39:23 AM »
Hi,

Would you be able to change to hot key F5 for full screen to something else.  If you are playing and you hit F5 when the Unity webplayer doesn't have focus you end up forcing a full browser refresh which is really frustrating :(

Cheers,

Justin

5
Other Packages / HUDText Labels Not Disappearing When Not In View
« on: April 23, 2013, 09:03:38 AM »
Hi there,

I have a problem using the HUDText component.  I have a 2D camera for my NGUI interface and a 3D perspective camera for the game itself.  There are a few labels that have the UIFollowTarget on them with the UI camera set to the 2D NGUI camera and the Game Camrea set to my 3D perspective camera.  The target points to a empty object in the scene and I have ticked disable if invisible. 

Everything works perfectly while the labels are in view, but when the object leaves the side of the screen the labels stick to the side of the screen where the object left.

I am using Unity 4.1.

Thanks,

Justin

6
NGUI 3 Support / Changing Colour of Button Background?
« on: December 01, 2012, 10:27:05 AM »
Hi there,

I was wondering if there is an easy way to change the colour of a button background.  I have tried the colour tint (on the sliced sprite), but because there is also a colour tween for the on hover it all gets confused and reverts back to the original colour.

Thanks in advance,

Justin.

7
NGUI 3 Support / Screen Capture
« on: September 14, 2012, 09:25:08 AM »
Hi there,

Is it possible to capture a screenshot from a camera and store it directly into a UITexture or UIAtlas?  So there is no files involved just a pixel copy to the texture or atlas.  This way it can work on most devices?

Thanks for your time,

Justin

8
NGUI 3 Support / NGUI Vs New Unity GUI
« on: September 07, 2012, 11:28:05 AM »
Hi guys,

We purchased NGUI a while back and are very happy with it but I was wondering how NGUI will compare to the new GUI that Unity are working on?

Cheers,

Justin

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