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TNet 3 Support / Detecting if there is a bad out of sync/packets are backed up badly
« on: June 08, 2015, 03:45:19 PM »
Hey, how would you recommend detecting if two players are super out of sync with each other or if there are too many packets trying to be processed and that's causing network lag?
Would you recommend detecting their average ping shortly after joining then if it gets significantly higher pause the game until the ping gets back to a reasonable number?
Would you recommend detecting their average ping shortly after joining then if it gets significantly higher pause the game until the ping gets back to a reasonable number?