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NGUI 3 Support / Re: Question on Example X - Character
« on: August 22, 2017, 05:27:10 PM »Inventory systems are highly specific to the game you're making and the platform(s) you're targeting. It's almost impossible to come up with an inventory system that can be used in a generic manner. That said, I'm pretty sure there are a couple of them on the Asset Store already.true but non use NGUI.
NGUI use less batches (full inventory will use 2 or 3 batches)
Unity UI (with 2 or 3 items in inventory it's coast more than 5 batches)
i hope u can make simple tutorials to help us understand how to use this example thanks