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Other Packages / Re: Multi-Purpose Game Starter Kit
« on: July 24, 2015, 12:17:46 PM »
Got it - thank you!
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I'll have a look into it, thanks.
"Take the button label text and send it to another UILabel in a different panel."? I'm not quite sure what you mean by that. Just assign one label using another's text? remoteLabel.text = yourLabel.text;Yeah, sometimes I don't even know what I mean
Take the button label text and send it to another UILabel in a different panel.
1. Sprite should be outside your scroll view, not inside it. Only scrolled content should be inside the scroll view.Okay - fixed
2. Not sure why you have a scroll view and a panel right above it. A scroll view already contains a panel. Also why parent everything to the camera?I needed to get the entire scrollview behind my graphic (on a panel) in the corner <- in thinking about this now, it doesn't need to be. I can remove the panel.
3. You need to reset the clipOffset as well when changing the base clip region, otherwise it will still be used.
Camera2D
--Panel
----Scrollview
------UIGrid
------Sprite (for background, anchored to Scrollview)
"Disable dragging if fits" option on the scroll view.Do you mean: "Cancel Drag If Fits"? <- and if you do; Should I ENABLE this option?
Known issue on OSX. It all depends on what kind of permissions Unity has. Just take the FreeType.dylib file and copy it over to /usr/local/lib yourself. Create the folder if it doesn't exist.This might be the problem: