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Messages - vip_prizrak_3

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1
NGUI 3 Support / Re: Localization language
« on: September 15, 2015, 08:25:55 AM »
Thank you.
I have every language localization was in a separate file, because this was a problem.

2
NGUI 3 Support / Localization language
« on: September 10, 2015, 09:14:19 AM »
Hi! Please help.
Can I change in runtime the language of localization?

In Start() I set default language:
Localization.language = "some language 1";

And then in the runtime I want to change it
Localization.language = "some language 2";

But the language has not changed, it is required to restart the game.

I use NGUI 3.9.1 and Unity 5.1. Prior to that I used ngui 3.7 and there it was possible to do that.

 

3
NGUI 3 Support / Re: Broken Dynamic Font
« on: August 20, 2015, 06:28:51 AM »
The problem disappeared by itself. :)
Font was himself properly displayed.

4
NGUI 3 Support / Re: Broken Dynamic Font
« on: August 18, 2015, 04:35:46 AM »
I tried on a bare stage to make a single UILabel.
In editor text is displayed (image 1).
In runtime - not (image 2).

5
NGUI 3 Support / Broken Dynamic Font
« on: August 17, 2015, 12:01:32 PM »
Hi!
I updated Unity to 5.1.2 and NGUI to 3.9.2.
Now I have the wrong text is displayed in the UILabel (look image).
If the UILabel is turned off and then on, the text will appear normal.
How can I fix it?

6
NGUI 3 Support / UIRoot Scale
« on: January 13, 2015, 07:40:04 AM »
Hi!
I have some problem. In the interface there are objects for which I want to add a component PolygonCollider2D.
But due to the fact that the scale of UIRoot very small (0.002777778, 0.002777778, 0.002777778) component can not be initialized.
Is it possible to zoom in UIRoot? Or what can be done?

7
NGUI 3 Support / Re: Unity 4.6.1 and ScrollView problem
« on: January 04, 2015, 05:11:58 AM »
Thanks!

8
NGUI 3 Support / Unity 4.6.1 and ScrollView problem
« on: December 23, 2014, 07:58:30 AM »
I updated Unity to 4.6.1f1 and NGUI to 3.7.7 and now I have broken all the panels with Soft Clip (look attached image).
Even in the example "Example 7 - Scroll View (Panel)" all broken - in the scene I have not changed anything, all standard.
How can I fix it?

9
NGUI 3 Support / Re: UIButton
« on: May 29, 2014, 10:37:27 AM »
Occlusion culling became too heavy for mobile phones in 4.3

10
NGUI 3 Support / Re: UIButton
« on: May 28, 2014, 02:54:11 AM »
Version 3.5.6, I can't use last version of ngui because I use unity 4.2((

11
NGUI 3 Support / UIButton
« on: May 27, 2014, 10:08:05 AM »
Hi.
I have object with UISprite and UIButton.
I change sprite in UISprite, then I turn off object in Inspector and then I turn on object and the image becomes the one that was originally not put that second time. This only happens if there is a script UIButton.

12
Other Packages / Re: HUDText Bug
« on: February 04, 2014, 07:52:14 AM »
I fixed all.
Messages received from the server I added to the list. And then in Update() I added them from the list to HUDText.Add().
Thanks for helping.

13
Other Packages / Re: HUDText Bug
« on: January 30, 2014, 12:54:31 PM »
no, it did not help((
text first appears in the position where it was ended, and then become the starting.

When I call Add() by pressing a button all works fine, but when comes to me some a message from the server - it happens.

14
Other Packages / Re: HUDText Bug
« on: January 30, 2014, 04:37:04 AM »
During the test I printed to log a message about the position and color on OnGUI() and Uddate().
But in game was the intersection with the trigger and there I call the function Add().

15
Other Packages / Re: HUDText Bug
« on: January 29, 2014, 11:43:21 AM »
I don't used HUDText from OnGUI.
I only call Add() when intersect with object or message will come, but I don't do this from OnGUI(((

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