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Messages - elvess

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1
NGUI 3 Support / UIInput touching outside of keybord cause Submit function
« on: December 09, 2015, 06:52:27 AM »
Hello.
We have chat in out game and UIInput for entering the text. Weve find out that on some Android devices (such as Samsung Galaxy Tab S 8.4) tapping outside of keyboard cause calling Submit event and after that unselect event. We dont need submit, only unselect. On iOS devices and, for example, Galaxy Tab 4 7 this issue cannot be reproduced.

Ive read http://www.tasharen.com/forum/index.php?topic=11493.msg53404#msg53404 post where U have mentioned thats Unity bug, but it was posted more than year ago. Maybe something changed.

Unity 4.6.0, NGUI 3.5.6

Thank U,
Paul.

2
NGUI 3 Support / UILabel dynamic font by code
« on: June 09, 2015, 09:00:19 AM »
Hello.
We want to change bitmapfont in our uilabels to dynamic. Is there a way to set it buy code? because i cant find any property in uilabel obj?

Thank U,
Paul.

3
NGUI 3 Support / UILabel iOS font missing
« on: May 28, 2015, 08:19:55 AM »
Hello.
We are using UILabel and NGUI Type font on Android version. But after making an update on Mac all fonts in every uilabel in game are missing and the types are changed to Unity. Is there a way to fix the issue?

Thank U

4
NGUI 3 Support / Re: UIScrollView add new items dynamically
« on: April 24, 2015, 07:55:50 AM »
Oh. I see. Ill check for the example.

Thank U for the reply.

Best regards,
Paul.

5
NGUI 3 Support / UIScrollView add new items dynamically
« on: April 23, 2015, 09:38:48 AM »
Hello!
In the scroll view we need to implement the next thing:
There are, for example, 20 items in UIScrollView. When I drag it to the end of the list it should call some function that will add some amount of new items to the end of the list. After dragging new list to the bottom it should add new amount again. And so on.

Is it possible to realize such a thing via NGUI?

Thank U.
Best regards,
Paul.

6
NGUI 3 Support / Re: NGUI Android mouse not working
« on: November 04, 2014, 09:02:45 AM »
So currently its impossible?
Thank U

7
NGUI 3 Support / NGUI Android mouse not working
« on: October 30, 2014, 10:16:36 AM »
Hello. I need to use mouse on Android, but it seems NGUI doesnt calculate mouse clicks. Is it possible to use mouse and taps the same time ?
Thank U

8
NGUI 3 Support / Group of UIToggles error
« on: August 28, 2014, 02:57:26 AM »
Hello. I have a group of UIToggle. This is 5 separate UIToggles and 1 - Check All Toggle. When I check Check All Toggle it should do something like:
   foreach (PlayerItem item in m_PlayersList)
            {
                if (!item.IsChecked)
                    item.SelectPlayerToggle.value = true;
            }

There is OnValueChange event on  item.SelectPlayerToggle. But I receive an error on the first iteration
Object reference not set to an instance of an object UIToggledObjects.Toggle () (at Assets/NGUI/Scripts/Interaction/UIToggledObjects.cs:49) - bool val = UIToggle.current.value;

Is there a way to do this by code?
Thank U

9
NGUI 3 Support / Re: Make UISprite black-and-white
« on: July 25, 2014, 02:50:10 AM »
Thank U. Ill try

10
NGUI 3 Support / Re: Make UISprite black-and-white
« on: July 24, 2014, 04:01:42 AM »
Thank U.

We have shader that makes texture black-and-white. But shader is applying on material, and it will make all the sprites in atlas black-and-white. And I need to make only one sprite from atlas black-and-white.


11
NGUI 3 Support / Make UISprite black-and-white
« on: July 22, 2014, 04:18:41 AM »
Hello.
Im using UISprite to render sprites. I have two sprites that are in the same atlas.
Is there a way to make one of them black-and-white without creating additional textures?

Thank U
Paul

12
NGUI 3 Support / Re: Get UISprite actual size
« on: April 11, 2014, 07:15:58 AM »
Thank U,
pixelSizeAdjustment is what I need.

13
NGUI 3 Support / Get UISprite actual size
« on: April 10, 2014, 01:24:08 PM »
Hello. I  have UIRoot set to FixedSize and a UISrite inside with Dimension = 150, 150 in bottom left corner. I need to calcuate something like Screen.width - UISprite width (in pixels). Actually when I call UISprite.localSize.x  or UISprite.width its give me 150. But on different resolutions actual size in pixels is different. Is there a way to get actuall pixel size of UISprite on each resoution?

Thank You,
Paul

14
NGUI 3 Support / UIPanel in UIScrollView
« on: April 04, 2014, 04:33:47 AM »
Hello. I have UIScrollView with specific size. Inside I have parent object with UIDragScrollView on it. Inside this parent I have a lot of sprites. Everything works fine. But I need to put UIPanel on parent object. When I do it, all sprites inside stops cliping when drag outside of UIScrollView panel. Is it possible to make it clip with UIPanel?

Thanks

15
NGUI 3 Support / NGUI 2.7 tiled sliced sprite question
« on: March 11, 2014, 08:34:29 AM »
Hello. We have a project and we need to realize such a thing - http://www.youtube.com/watch?v=fyIpbMMUOFw
But we have almost done project with NGUI 2.7. So it will take too much time to import NGUI 3.5. Is there a way to make window like on video without changing NGUI version?

Thank U
Paul.

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