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Messages - badescuga

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NGUI 3 Support / Re: I2 Localization for NGUI
« on: June 05, 2014, 04:51:08 AM »
That its fixed in the next version which is in beta at the moment and I should send it to the store tomorrow or the day after at most.
The new version (2.1.0) introduces lot of improvements to memory and workflow.


Was wondering what the delay was with the library, it still shows that the latest version in the asset store is 2.0.3f

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NGUI 3 Support / Re: I2 Localization for NGUI
« on: May 20, 2014, 05:24:23 AM »
got a question, i'm developing my app in 2 languages (english & romanian) and although i changed my phone's language to romanian, the app doesn't use the romanian localisation. My app is developed for Android and i'm testing on nexus 5. Unity3d v 4.3.1f. Am i missing something?

NOTE: if i re-order my languages in unity-> Language Source script, and set romanian in front of english, the language is changed on the device so it should be working fine. my problem is that it doesn't change automatically. This should be possible.. is it?

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NGUI 3 Support / Re: Platformer physics problem
« on: August 07, 2013, 05:50:22 AM »
thanks! the problem was the size of the colliders, it was too small

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NGUI 3 Support / Re: Platformer physics problem
« on: August 07, 2013, 05:42:35 AM »
ok, so why don't my sprites react to each other (i.e. pass through each other) and how can i make this work?

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NGUI 3 Support / Platformer physics problem
« on: August 07, 2013, 05:16:35 AM »
Hello! I wish to make a NGUI platformer, so i need to be able to add physics to my game. I have some problems with implementing this in unity. I have added rigidbody to each sprite, but that isn't enough. In 3d i also need to add a mesh filter so that the rigidbody is applied to 'something'. How do i do this in NGUI? The sprites don't have mesh filters?

I've done another experiment and have seen that if the sprites have rigidbodies and box colliders and i place a 3d terrain under, they will interract with the terrain (not pass through it) but will not interract with each other (i.e. pass one through another). Why is this?

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