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Messages - sakurawarskula

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NGUI 3 Support / Re: When I setActive UI at all times
« on: December 05, 2013, 09:47:02 AM »
This was addressed in 3.0.6. What "bugs" are preventing you from upgrading?

My Hero interface Drawcall

ngui 2.7.x                  Drawcall 20+
ngui 3.0.x-3.0.5         Drawcall 80+
ngui 3.0.6 f7             Drawcall 160+

My Game Fluency

ngui 2.7.x                 90%
ngui 3.0.x                 50%
ngui 3.0.6 f7              20%

I've completely lost confidence on NGUI
I don't want the f** FANCY FEATURES,FIXED KNOWN BUGS PLS.

What is the most user needs, please think about it

2
NGUI 3 Support / When I setActive UI at all times
« on: December 04, 2013, 03:34:37 AM »
NGUI 3.0.5(because 3.0.6 has too many bug so I don't want to upgrade)

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NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: November 24, 2013, 10:43:28 AM »
NO MORE FANCY FEATURES,FIXED KNOWN BUGS PLS.
Otherwise,we got no steady version to use after each upgrade.
                      --------- a paid NGUI user

4
NGUI 3 Support / Too many drawcall in ngui 3.x...
« on: October 26, 2013, 07:07:59 AM »
- -首先咱的英语水平极差所以很多地方可能说的不大清楚...希望有人能够帮忙翻译修正下...

我发现的3.0NGUI在使用动态字体的时候,如果有相同size 的字体使用了同一个depth的话就会多一倍drawcall?
Ifound when I used dynamic in ngui 3.0,If I have font used the same size and same depth,The drawcall will become a great many?

而且发现新版本NGUI的drawcall数量是以前2.7的几倍甚至10倍以上,导致整个界面严重暴卡...(2.7版本中只有15个drawcall的界面在升级了3.0之后瞬间涨到70+个...)
The drawcall is more then tenfold...it make the ui very Not smooth(The same ui just used 15 drawcall,but when I update ngui in 3.0,it become more then 70drawcall...)

特别是滑动列表(用的是移动camera实现的)也是一顿一顿的非常卡...这些显现在2.7系列的全都都完全正常
All of then in ngui 2.7 is normal,all problem is update ngui 3.0.2...

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