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Messages - Romano

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1
NGUI 3 Support / Re: HTMLEngine for NGUI and Unity3D.GUI [RELEASE]
« on: December 20, 2013, 05:48:48 AM »
Not working with NGUi 3.0.7 f3 !!!! I have many errors. How fix?!

2
NGUI 3 Support / Re: Migration 3.0.5 -> 3.0.7
« on: December 20, 2013, 01:48:29 AM »
I created a component inherited from UISPrite and it doesn't show any texture at all. Why?

3
NGUI 3 Support / Re: Migration 3.0.5 -> 3.0.7
« on: December 20, 2013, 12:35:24 AM »
I created class List based on UIWidget and it's method OnStart() doesn't work there, so mStarted always is false. To fix that I had to write method Start() and execute OnStart() there.

And I made several components in 3.0.5 that uses UISprites. During migration to 3.0.7 all textures don't work propertly. Components don't show them although all bounds are visible and size seem's to be correct

4
NGUI 3 Support / Re: Migration 3.0.5 -> 3.0.7
« on: December 19, 2013, 05:18:43 AM »
What is it?

Too many vertices on one panel: 113096
UnityEngine.Debug:LogError(Object)
UIDrawCall:Set(BetterList`1, BetterList`1, BetterList`1, BetterList`1, BetterList`1) (at Assets/NGUI/Scripts/Internal/UIDrawCall.cs:465)
UIPanel:SubmitDrawCall(UIDrawCall) (at Assets/NGUI/Scripts/UI/UIPanel.cs:1259)
UIPanel:Fill() (at Assets/NGUI/Scripts/UI/UIPanel.cs:1248)
UIPanel:LateUpdate() (at Assets/NGUI/Scripts/UI/UIPanel.cs:890)

5
NGUI 3 Support / Re: Migration 3.0.5 -> 3.0.7
« on: December 19, 2013, 04:41:25 AM »
Missing texture with sprite. I create new scene, create sprite, insert texture and nothing. Sprite is transparent. WHY!?

6
NGUI 3 Support / Migration 3.0.5 -> 3.0.7
« on: December 19, 2013, 04:11:29 AM »
I have a problems with panel. In UIWidget not called method OnStart, and don't creat panel.

7
NGUI 3 Support / Shadow and Outline
« on: December 17, 2013, 01:45:25 AM »
How to use both shadow and outline together in UILabel?

8
NGUI 3 Support / Re: Edge goes to the alpha
« on: December 16, 2013, 01:53:16 AM »
Nicki thanks... (((

9
This shader will be working with Label?

10
NGUI 3 Support / Motion blur for sprites or widgets
« on: December 12, 2013, 05:06:22 AM »
 I'm creating UI for a unity game and I want to use motion blur for 2d objects.
Currently I'm using NGUI. Is there a easy way to make motion with blur for sprites or widgets?
Thank you

11
NGUI 3 Support / Re: Edge goes to the alpha
« on: December 12, 2013, 04:57:16 AM »
 How to hide a part of a lable in alpha not using a panel?

12
NGUI 3 Support / Edge goes to the alpha
« on: December 12, 2013, 02:13:46 AM »
How to implement a care in the alpha label. The panel does not suggest there problems with clipping.
Sample in attach


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NGUI 3 Support / Re: Slice and tiled testure in sprite
« on: December 04, 2013, 01:14:12 AM »
Nicki: How are you getting along?

14
NGUI 3 Support / Re: My NGUI suggestions.
« on: December 03, 2013, 06:11:36 AM »
And how to use it there? Tiled and slice does not work as well

15
NGUI 3 Support / Re: My NGUI suggestions.
« on: December 03, 2013, 02:27:19 AM »
this is not working with NGUI 3.0.5

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