I have soft clip scrollviews (
B level, in image BLUE ones) inside of soft clip scrollview (
A level, in image GREEN one) and there is one issue with clipping when I populate those
B level scrollviews.
A level scrollview doesn't clip those
B level scrollviews unless I disable and enable
A level scrollview after populating.

Problem with disable+enable is that on mobile devices that is too slow operation because there are so many gameobjects inside the
A level scrollview. Is there some method in UIScrollView or in UIPanel that I can call to recheck those soft clips instead of disable+enable?