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Messages - pyamamoto

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NGUI 3 Support / Re: dynamic font corruption on Galaxy S3
« on: August 26, 2014, 02:03:17 PM »
Do you still have this issue and is your project quick to iterate on (load and see the issue)? Would you be willing to share the code with unity? We have the attention of Unity right now but are having trouble providing a quick enough to iterate on example with our codebase/issue.

Unity is onsite with us at this moment for this issue.

I meant whether you personally opened a bug. We have several open issues with Unity at the moment and this issue does fairly consistently reproduce itself on certain devices (we have loading screen text updates that will corrupt for example), was mainly looking for references before opening our own ticket for this specific issue.

Thank you.

Is this issue actively monitored wrt Unity status or is there a ticket open with Unity that I could refer to when communicating with them about this issue?

While we have tried keeping up with particularly bad situations by using the workaround we do still experience this often enough to be disconcerting from a user experience point of view.

In our case seems to have been resolve because it seemed to be a wrong material configuration. Should had been Culling on rather than premultiplied colored.

NGUI 3.4.7
We have a background texture, UISprite, Sprite Type Sliced, Fill Center being populated in a UIScrollView (a scrolling list populated by a data source).

One example is a price button, with a UILabel on top of the background texture.

This works in Editor, iOS devices (afaik), and most Android Devices we have tested, but does not work on Galaxy S2 and Galaxy S3 devices (we have tried on multiple OS versions, 4.1.2, 4.0.4, ...).

Tested with Unity 4.3.1f1 and 4.3.4f1.

Does anybody have any information on this type or related issue? I've seen but I don't think that is related.

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