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Messages - ayreguitar

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Using NGUI v3.8.0 and Unity3d v4.6.3p1

When built for Windows Store (Universal 8.1) and running on Win32 device some of the NGUI sprites are too large (like they're zoomed in) whilst others are correct. Even when using the same atlas as ones that display correctly. Atlas is 72dpi. Seems fine on Arm device and also when built as WP8.

Just want to know if this is a known problem and if there's a quick fix?

Thanks!

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NGUI 3 Support / NGUI in my scene causing rounding errors
« on: February 21, 2014, 05:07:55 AM »
Hi, new user, but enjoying the power of NGUI!

One thing I've noticed is that I have some objects in my scene that should have rotation of 0,0,0 but with an NGUI root object for my menu stuff makes the rotation 2.504478e-06, 0, 0 and if I alter I try to alter it back to 0,0,0 it goes back. But if I delete the NGUI Root object, it goes back to 0,0,0 without even editing!
Was wondering if this was a known problem and if there's any workarounds as it might be affecting the physics in my Unity scene.

Thanks!

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