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Messages - yevdokia

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NGUI 3 Support / Re: Moving UI Out of the Way of the iOS Keyboard
« on: April 25, 2014, 10:40:04 AM »
Oops! I forgot to respond to your answer. It worked! Thank you so much!

Yevdokia

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NGUI 3 Support / Re: Moving UI Out of the Way of the iOS Keyboard
« on: March 25, 2014, 02:09:32 PM »
When I play with the Camera's Viewport Rect, I see the UI scale to fit within the new area, but that's not quite the effect that I want. I'd rather have it look like the UI simply moves up until the currently selected input field is above the top of the keyboard. Is there a simple way to do that?

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NGUI 3 Support / Moving UI Out of the Way of the iOS Keyboard
« on: March 24, 2014, 09:27:12 AM »
I have a login screen with 3 UIInput fields in an iPad game. When the user taps an input field, the iOS keyboard slides on and covers the input field. This seems like something that a lot of apps and games need to deal with. Is there an existing NGUI solution for moving the screen up when the keyboard comes up, or do I need to implement my own?

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NGUI 3 Support / Re: UIinput can only find onsubmit in the gui
« on: March 10, 2014, 10:08:26 AM »
Oh, thanks!

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NGUI 3 Support / Re: UIinput can only find onsubmit in the gui
« on: March 05, 2014, 01:00:17 PM »
Actually, I'm also wondering if OnChange can be exposed in the editor. I have a vertical list of UIInput objects, and I want to reposition them as the user types, so that the text never overlaps. It seems like exposing OnChange would make this really easy. Is there a reason not to? Is there another way of handling this that you recommend?

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