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NGUI 3 Support / Re: Pic does not show up after mainTexture assigned.
« on: April 28, 2014, 04:27:40 AM »
Version 3.0.6 f7
It shouldn't be the flipping of a bool value...So I better rephase the issue:
UITexture's mainTexture assigned successfully (by checking the mainTexture width), but the texture not draw and remain the old one.
Is it because callback is from other application outside unity (Android Photo Library)..
Is it because I am clicking the cloned version of a gameObject including all button and sprite..
The behavior really very strange....difficult to believe ..that's why I enclose the pic with step by step debug message.
Actaully event I called OnClick from other script, it wont show up. only when the Onclick is called by the UICamera event, then it show.
It shouldn't be the flipping of a bool value...So I better rephase the issue:
UITexture's mainTexture assigned successfully (by checking the mainTexture width), but the texture not draw and remain the old one.
Is it because callback is from other application outside unity (Android Photo Library)..
Is it because I am clicking the cloned version of a gameObject including all button and sprite..
The behavior really very strange....difficult to believe ..that's why I enclose the pic with step by step debug message.
Actaully event I called OnClick from other script, it wont show up. only when the Onclick is called by the UICamera event, then it show.