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NGUI 3 Support / Why isn't there an UpdateManager?
« on: March 07, 2017, 05:52:24 AM »
I'v noticed it is recommended from several sources to use an update manager that calls the update functions in the all scripts instead of using the usual Update() function on each one.
This article is from unity's website:
https://blogs.unity3d.com/2015/12/23/1k-update-calls/
So I wonder why is there no UpdateManager for NGUI?
This article is from unity's website:
https://blogs.unity3d.com/2015/12/23/1k-update-calls/
So I wonder why is there no UpdateManager for NGUI?