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Messages - kenuab

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NGUI 3 Support / Re: iPhone keyboard hides NGUI input text field
« on: September 04, 2013, 08:05:31 AM »
Good tip re: iPad.  I am working on an iPad version.  :)

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NGUI 3 Support / Re: iPhone keyboard hides NGUI input text field
« on: September 03, 2013, 09:20:24 AM »
Thanks, Enay, yes, I agree, it is a system problem, not a fault of NGUI. 

Here's how I used your OnClick suggestion: I created a table of 5 input rows with the UITable script and checked the sort option.  Named the rows Row2, Row3, etc, reserving Row1.  Then, in the OnClick event (I'm using Playmaker to program this), I rename whatever input row is clicked to Row1 which, because of the sort function of UITable, moves whatever row was clicked to the top and therefore above the iPhone keyboard.  When the user hits return, ending input, I rename the input row back to its original name which, again because of sort, moves it back to its original position. 

Perhaps not too elegant a solution, since it doesn't really scroll as you suggested, but it works.  Is there a simple way to scroll the screen instead which I am missing?

3
NGUI 3 Support / iPhone keyboard hides NGUI input text field
« on: September 01, 2013, 05:44:53 PM »
There's a lot on this on other forums, for example:

http://blog.seancarpenter.net/2012/10/15/scrolling-a-uitableview-when-displaying-the-keyboard/

but is there a simple fix for this within NGUI?  It seems like there ought to be a check box for it in UIInput (& UIInputSaved).

Thanks!

4
NGUI 3 Support / NavMesh locomotion activated by NGUI click
« on: April 20, 2013, 07:42:31 PM »
Anyone know how I can use NavMesh locomotion for the player's character (for example, the NavMesh example scene in Mecanim Examples) and also have NGUI menu buttons on the screen?  Currently, if I have a gui in that example scene, mouse clicking the gui also activates the NavMesh, moving the avatar to the click position.  Putting NavMesh and NGUI on different layers doesn't help.  I've tried some other solutions, but nothing is satisfactory.  Suggestions would be greatly appreciated.

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NGUI 3 Support / Re: Playmaker Example
« on: July 12, 2012, 08:02:46 AM »
Of course, sorry, didn't think of that.

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NGUI 3 Support / Re: Playmaker Example
« on: July 11, 2012, 03:31:47 PM »
Ok, I asked them to send you a free copy so you could make the example scene. Would be nice to see such an example from the NGUI team's perspective.  There's nothing that can replace the nuanced insight that can appear in a gui scene when it is done by a real gui pro.  Hope this works out.

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NGUI 3 Support / Playmaker Example
« on: July 11, 2012, 11:24:50 AM »
Love the provided 13 examples.  Could anyone provide a 14th example that shows a scene based on both NGUI and Playmaker?  Or is it already in one of the 13 and I missed it?

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