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Messages - frostamation

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1
Other Packages / Re: MpGK tank not moving forward
« on: June 29, 2015, 04:57:41 PM »
well crap on a stick, do you think you will update the asset to work in unity 5 or do you know of a fix for the wheel issue or a place where I can find info on how to try and accomplish it myself? thanks

2
Other Packages / MpGK tank not moving forward
« on: June 28, 2015, 04:47:03 PM »
I started a new project inside unity 5, i imported the mpgk asset into this version of unity. Now when i go to play the game in the editor the tank rotates via A/D keys and left/right arrows. When i press W/S or up/down arrow keys the tank does not move forward. I have checked all the inputs available from the input manager and everything looks like it should be fine, When i open a new project inside unity 4.6 and just import the mpgk asset it works as supposed to.

Other info:
Before changing any inputs i received an error in the console saying RX and RY inputs where not there, I added these and removed these with no success of getting the tank to move forward inside unity 5.

to expand on last bit,

Input Axis RX is not setup.
 To change the input settings use: Edit -> Project Settings -> Input
UnityEngine.Debug:LogWarning(Object, Object)
Tasharen.InputManager:Update() (at Assets/MPGSK/Game/Scripts/Game/InputManager.cs:52)


that is what the error says in the unity console. I do not have a controller attached to my computer nor do i have any drivers or software that is for a controller. hopefully that error info helps solve this problem.

Any help appreciated, thanks

new:

So after some experimenting im seeing that the animation for the tracks is not playing when i press up/down/w/s so im guessing its not recognizing the input from those keys, however its in the input manager script and in the project settings input section as vertical. see attached photo.


3
Other Packages / Re: Tasharen Water
« on: July 04, 2014, 05:26:03 PM »
Ok so fixed it now. What it was apparently was either the ShaderQuality.cs or TWTools.cs script was not present, therefor water was pink

However in my defense i deleted the "Water Example" folder, which those two scripts where in there. If in fact you need those 2 scripts, or one of them, it might be best to move those to the "Water" folder instead, so people dont delete them as i did.

Thanks for you help and hopefully this will help someone else out.

4
Other Packages / Re: Tasharen Water
« on: July 03, 2014, 11:04:38 AM »
@ArenMook : Direct3d 11 check box is unchecked, and was unchecked, still have pink water.

I also checked direct3d 11, restarted unity, unchecked, restarted unity : same results, pink water.

unless there is another d3d11 check box somewhere? the one i found is in the player settings

5
Other Packages / Re: Multi-Purpose Game Starter Kit
« on: July 02, 2014, 05:02:48 PM »
I have a question about spawning in MPGSK. I've looked at all the scripts and i cant seem to find where the "spawn vehicle here or anywhere" is.

I found a OnRespawn(); in the Vehicle.cs script but doesnt specify anything.

Any help appreciated, Thanks

6
Other Packages / Re: Tasharen Water
« on: July 02, 2014, 11:23:56 AM »
tex2Dproj : no matching 2 parameter intrinsic function; possible intrinsic functions are : tex2Dproj(sampler2d, float4 / half4 / min10float4 / min16float4

implicit truncation of vector type

Is the full error message: see picture. There is no errors in the console, only on the shader when i click it in the inspector.

Im on a win 8 pro PC with unity pro ver:4.5.1f3

7
Other Packages / errors when using water
« on: July 01, 2014, 05:31:25 PM »
I am using the water and the Multi-Purpose Game Starter Kit,

i have 2 RandomGenerator.cs scripts, one inside Terrain kit/scripts/ and one inside water example/scripts/
causes this error: Assets/Tasharen/Water Example/Scripts/RandomGenerator.cs(4,14): error CS0101: The namespace `global::' already contains a definition for `RandomGenerator'


Also the TasharenWater shader is throwing an error, which is probably causing the pink water. i get : shader has errors or is not supported by vid card. Im using a firepro w5000 so im sure thats not it.

the errors it lists below are:

tex2Dproj : no matching 2 parameter intrinsic function; possible intrinsic functions are : tex2Dproj(sampler2d, float4 / half4 / min10float4 / min16float4

implicit truncation of vector type

Edit Update:

After deleating the tasharen water demo, to get rid of the extra randomgenerator.cs script, i now get 5 now errors:

Assets/MPGSK/Terrain Kit/Scripts/MergeMeshes.cs(179,33): error CS0103: The name `TWTools' does not exist in the current context

same error with same script except on different lines: 179,278,301,302,303. all with TWTools

Edit Update2 :

After i commented out the TWTools from the MergeMeshes.cs script i got the errors to go away and the TasharenWater.cs script now shows up in the inspector correctly with the available options for editing. The water is still pink and the Tasharen Water Shader still has the same two errors as mentioned above:

tex2Dproj : no matching 2 parameter intrinsic function; possible intrinsic functions are : tex2Dproj(sampler2d, float4 / half4 / min10float4 / min16float4

implicit truncation of vector type

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