Hi,
I've been debugging this for a while and haven't made any progress.
I have a scene where I want to drag/drop an item on iPhone. When dragging on the phone if I move quickly the object does not follow my exact finger position. Rather, once the dragging starts the object travels behind where my finger is resting instead of following it exactly. I've been updating my gameObject's localPosition using the following based on the UIDragDropItem example script
mTrans.localPosition += (Vector3) delta * UIRoot.GetPixelSizeAdjustment(gameObject);
I have a UIRoot of FixedSize (960) and I've made sure that all of my objects are set to scale (1,1,1). Is there anything else I should be checking?
Thanks,
Kevin