Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - riomoko

Pages: [1]
1
TNet 3 Support / Re: Tnet will support webGL?
« on: April 09, 2015, 04:18:21 PM »
I suppose that but I would like be wrong...

2
TNet 3 Support / Re: Tnet will support webGL?
« on: April 07, 2015, 11:42:18 AM »

3
TNet 3 Support / Tnet will support webGL?
« on: April 05, 2015, 04:16:37 AM »
Tnet will support webGL?

4
TNet 3 Support / RFC interchannel
« on: January 04, 2015, 09:11:03 AM »
There is a simply way to send RFC to client in another channel?

5
TNet 3 Support / Re: unwanted guests
« on: January 04, 2015, 09:02:36 AM »
 :o Uh. Please a less tricky solution for next update   ;D

6
TNet 3 Support / Re: unwanted guests
« on: January 03, 2015, 04:50:27 AM »
Pick a unique ID (TNet.Player.version). TNet automatically rejects clients that use an ID that doesn't match.

Please where, and when I must set it? Is server side? or I must set it client side at connection?

7
TNet 3 Support / unwanted guests
« on: January 02, 2015, 02:10:42 PM »
ok I have my vps server running the tnet server...
the question is: if someone discover my ip and port what prevent another guy to use my server to host his game?  :o

8
TNet 3 Support / Re: Central Time
« on: November 16, 2014, 03:20:23 AM »
Thanks!!!

I could not find reference here http://www.tasharen.com/tnet/docs/index.html

9
TNet 3 Support / Central Time
« on: November 15, 2014, 10:32:32 AM »
There is a way to send something like (TNet.time+10) to all the client? Photon have PhotonNetwork.time there are something equivalent in TNet?

thanks

10
TNet 3 Support / Re: TNManager.players does not include self?
« on: November 15, 2014, 10:15:31 AM »
Thanks Resolved, now host assign material under a client request

11
TNet 3 Support / Re: TNManager.players does not include self?
« on: November 12, 2014, 09:56:56 AM »
I try to explain better:
In a gamemanager object the scene not created I have an array of x material and another empty int array where store the client id to the related material
I create a tnet object .if I'm the owner I choose random a material (and checking on the client array is not already taken), the put  the owner player id in the client array.
now I send the index of the material and the index of the client they assign material and fill the client array with the related client id so everybody in the net have the same relation material-> cliend id

and it should work

the question is: how avoid two client choosing the same material at the same time?

12
TNet 3 Support / Re: TNManager.players does not include self?
« on: November 11, 2014, 03:02:52 AM »
I see, there are some elegant example how manage score, or manage object characteristics for example how assign a material from an array to cars in a race game without duplicate material?

13
TNet 3 Support / Re: TNManager.players does not include self?
« on: November 10, 2014, 02:49:46 PM »
There is a way to receive the complete list of the player including client?

Or an example for managing score?

Pages: [1]