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Messages - iandi

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TNet 3 Support / Re: 2 games
« on: March 30, 2015, 11:17:56 AM »
I tried this, but it doesnt work. Both players are successfully joining channel 1 but there is no sync happening.

Is there any playable testing file I can get? I tried everything for a week hardcore now and I never managed to get any connection between two instances even if the game was the same.

I find Tnet is a lot of magic and full of hidden things.

Unity Networking took me 1 hour to set up and sync data, and other products like Remote Variable Call 1.0 as well. I was hoping Tasharen is intuitive.

I never get ports opened, the only location is a special internet cafe and I dont know why.

However, although starting a server which does not explicitly says it has NOT open a port, both games tell me they have joined a scene but then nothing happens.

Even going through your webplayer test I always get some errors like "the server intentionally refused" or "Unitys security policy does not allow". I just want to have a working example ;)

Also its unclear to me if I can use local host 127.0.0.1 or if I have to use an external IP.

Any help is appreciated

Andi

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TNet 3 Support / 2 games
« on: March 26, 2015, 07:50:24 AM »
I have two different games. Can they actually sync over one channel even if the scenes have different names?

So for example:

Game 1 has scene_1 and Im joining with JoinChannel(1, "scene_1")

and

Game 2 has a scene scene_2 and joins with JoinChannel(1, "scene_2")


I have connected both players to the same server on localhost:5127

3
TNet 3 Support / Prefabs get lost
« on: March 26, 2015, 05:54:42 AM »
Hi Community,

Im having the following issue. I have objects getting instantiated at run-time. The scene works fine in Unity only and with Unity networking.

With TNet as soon as I joining a channel the objects get lost. I have added them to the objects array of TNManager. However, even there they are disapearing.

I have added TNManager to the main cam.

I cannot instantiate them with TNManager.Create as there is no overload for creating and positioning them and also I would prefer to keep my code as it was.

Many thanks for any help.

Andi

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