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NGUI 3 Support / Re: Problem: UI2DSprite with mip map enabled on OpenGL ES 2 (iOS)
« on: June 07, 2016, 12:49:42 AM »
Thanks for quick replay!
I already checked it. I have Texture Quality set to Full Res.
The problem is with the same build on different devices. When run on iOS device which can run Metal API, everything is fine. After disabling mip map on texture, also the problem disappears. Problem is with texture with mip map enabled on OpenGL ES 2 API.
To make it clear, even on newest devices, like iPhone 6s Plus, when I force OpenGL 2 API, problem exists. After I change only API to Metal, everything is fine.
I already checked it. I have Texture Quality set to Full Res.
The problem is with the same build on different devices. When run on iOS device which can run Metal API, everything is fine. After disabling mip map on texture, also the problem disappears. Problem is with texture with mip map enabled on OpenGL ES 2 API.
To make it clear, even on newest devices, like iPhone 6s Plus, when I force OpenGL 2 API, problem exists. After I change only API to Metal, everything is fine.