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NGUI 3 Support / Re: UILabels breaking
« on: September 22, 2015, 08:13:43 PM »Add another early exit to UpdateMaterials() function in UIDrawCall.cs, line 364:
void UpdateMaterials () { if (panel == null) return; // <-- here // If clipping should be used, we need to find a replacement shader ...
Ran into the same issue. All your posts on this thread fixed it for me. Thank you!
