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Messages - Elmo loves cookies

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61
TNet 3 Support / Tnet 3.0 Need Network Lobby
« on: May 15, 2016, 04:59:35 AM »
there asset Network Lobby by Unity Technologies: https://www.assetstore.unity3d.com/en/#!/content/41836

Сan you make a similar example on TNet?
 
because it would help to understand for beginners with this Network Solution(would have ceased to exist many questions) and would have attracted a lot of users.

I think you solution VERY COOL, but hard to start make Lobby menu using UI:( - just needed example of creating Lobby system with player list(UI player in lobby) and list of channels.
standard Examples in Net 3.0 does not help to make the Lobby menu with player List and creating/joining Room from other players:( - hard to start if you are not a good programmer:(

But perhaps I'm asking too much, then just ignore my message:)



62
TNet 3 Support / Re: Tnet 3.0 create/take channels
« on: May 13, 2016, 09:49:18 AM »
by this tutorial: https://docs.google.com/document/d/1AtEHMNS8Ltqjjn3vZSw7t7AW8UJexhqVZpk0VV90k-c/edit#heading=h.i87ek3heixxp
after connect and disconnect from channel the variable [info.data.GetChild<string>("name")] is equal to zero, just need to send [TNManager.SetChannelData]
How I can receive info from [info.data.GetChild<string>("name")] after disconnect from some channel or I need save this information before connect to some channel?

(sorry for my bad English=(, hope you understand me)

63
TNet 3 Support / Re: Tnet 3.0 create/take channels
« on: May 10, 2016, 09:53:12 AM »
I mean: DataChannel - info about channel - NameRoom, current number of players

64
TNet 3 Support / Tnet 3.0 create/take channels
« on: May 09, 2016, 09:59:47 AM »
Please help me to create channel with DataChannel, how it create and receive?

65
TNet 3 Support / Tnet 3.0 create/take channels
« on: May 03, 2016, 10:04:10 AM »
Please help me to create and take channel list from the Server in Tnet 3.0, how its work? :) thanks)

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