16
TNet 3 Support / Re: Seperate Players?
« on: May 25, 2016, 02:50:22 AM »
Thanks alot to both of you, starting to understand it a bit more now :-).
theres still some things that I dont fully understand yet though. like,
how do i spawn instantiate/spawn stuff on the server like loot or cars for example, that the SERVER (standalone server) OWNS?
but that other players can pickup or enter and kinda "own" untill they finished using it and giving it back too the server?
and where do i find the servers name IN unity?
I have tried this;
Debug.log(TNServerInstance.serverName);
but this wasnt exactly right
EDIT:
few more questions,
for some reason I get EXTREMELY high ping on my server for no reason. I can stand completely still and not do anything and the ping skyrockets up in the 300-400s, and the server is hosted on a VPS.
and when i had a new server to listen too the standalone lobby thingie the console keeps getting spammed "added server" untill i stop that server. you happen to know how to fix this?
sorry for all the nooby questions, this is all new for me
theres still some things that I dont fully understand yet though. like,
how do i spawn instantiate/spawn stuff on the server like loot or cars for example, that the SERVER (standalone server) OWNS?
but that other players can pickup or enter and kinda "own" untill they finished using it and giving it back too the server?
and where do i find the servers name IN unity?
I have tried this;
Debug.log(TNServerInstance.serverName);
but this wasnt exactly right
EDIT:
few more questions,
for some reason I get EXTREMELY high ping on my server for no reason. I can stand completely still and not do anything and the ping skyrockets up in the 300-400s, and the server is hosted on a VPS.
and when i had a new server to listen too the standalone lobby thingie the console keeps getting spammed "added server" untill i stop that server. you happen to know how to fix this?
sorry for all the nooby questions, this is all new for me