1
NGUI 3 Support / Re: Bug - UpdateAnchors called on object after OnDestroy
« on: October 30, 2016, 03:06:44 PM »
The call-stack is:
> Void SeaRisen.testCallOrder:UpdateAnchors ()+0x0 at C:\Users\Chuck\Desktop\_Unity\Projects\Game\Demo1\Assets\testCallOrder.cs:32 C#
Void UnityEngine.Component:BroadcastMessage (String, SendMessageOptions)+0x4 at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:255 C#
Void UIRoot:UpdateScale (Boolean)+0xa0 at C:\Users\Chuck\Desktop\_Unity\Projects\Game\Demo1\Assets\NGUI\Scripts\UI\UIRoot.cs:290 C#
Void UIRoot:Update ()+0x31 at C:\Users\Chuck\Desktop\_Unity\Projects\Game\Demo1\Assets\NGUI\Scripts\UI\UIRoot.cs:266 C#
> Void SeaRisen.testCallOrder:UpdateAnchors ()+0x0 at C:\Users\Chuck\Desktop\_Unity\Projects\Game\Demo1\Assets\testCallOrder.cs:32 C#
Void UnityEngine.Component:BroadcastMessage (String, SendMessageOptions)+0x4 at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:255 C#
Void UIRoot:UpdateScale (Boolean)+0xa0 at C:\Users\Chuck\Desktop\_Unity\Projects\Game\Demo1\Assets\NGUI\Scripts\UI\UIRoot.cs:290 C#
Void UIRoot:Update ()+0x31 at C:\Users\Chuck\Desktop\_Unity\Projects\Game\Demo1\Assets\NGUI\Scripts\UI\UIRoot.cs:266 C#