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Topics - badawe

Pages: 1 [2]
16
NGUI 3 Support / Clipping problems in different resolutions.
« on: February 15, 2013, 08:31:04 AM »
Hey guys, I have some problem here:

We have one clipping mask over some grid, and all our interface was made to iPhone 4G Resolution 640x960
But, when we try to use this in lower resolutions like 320x480, the mask have the size / 2, but the Root already take care of this right?

Check this images:


And here is the problem:

17
NGUI 3 Support / Script | Scale text to fit in max size
« on: February 14, 2013, 03:14:29 PM »
Guys, we are making one game here, and it's for some languages.

So, we have some UILabels, and some of then can't fit the same text, and this bring a big problem in some points to us.
So I made this script, that scale the text to fit some other text keeping the same size, like these:



simple but really usefull to us.

18
Misc Archive / Need a AWESOME interface for your game?
« on: January 30, 2013, 11:37:25 AM »
Helllow everyone! I'm here to introduce myself, my name is Bruno Mikoski, I'm the co-founder and lead developer in Monster Juice we have about 2 years of existence and some great achievements on this time! Beside that we already develop of FastGUI, the plugin for NGUI
If you guys need some interface / art / character / development on interfaces, please drop us a email: bruno@monsterjuice.com.br

Here some of our works:

TIED
Our last game, made for the Global Game Jam 13, Web page


AUTORAMA
Web page


Monopoly
Web page


Monster Cube
Web page



Check all of our works here:
http://www.monsterjuice.com.br/games

19
Hey guys, we're making a social game, and we need to load every friend of player's facebook.

Already so some searches here in the forum, but I cant see a real good way of doing that, here is the options I see:
 - Loading 50 friends at time, and when the user reach the end of the Draggable Pannel, we can remove some of top and load again the new ones.
 - Using the Apple table approach, creating like 10 cells and move these things around changing the vallues, like if the first one become invible, you move this to the bottom of the line and set the values of the 7 cell (I try to achieve that, but using some triggers to detect that don't seems to work, and do foreach object to check the position will be extremely heavy) but this really seem the way of doing that
- Make a navegation arrow with pages for the user navegate?


So what do you guys think?

20
NGUI 3 Support / SpringPanel easing functions
« on: January 22, 2013, 02:27:32 PM »
There is some way we can get more easing functions on this?
Like linear easing or something like that?
What i really want, is something like these:
I Need to make a infinite sprint panel, like one carrousel, I already achieve this, but the easing ou function of Lerp is not exactly what I'm looking for.

Someone have some idea? 

21
NGUI 3 Support / Quality of UITexture is strange?!
« on: January 18, 2013, 07:20:27 AM »
Hy everyone, i'm running in to a little problem I can't solve.

Look at this image:


This is my picture holder to a game we are making, in this case this is inside a atlas, and the atlas have this configs:


But we need to load one profile picture inside this box, so I decide to use 2 UITexture for this components something like that:
 - Picture Holder
    - Profile Picture
    - White Box

I'm going with UITexture, just to make some Z balance, and I can't figure how do that using the Atlas, because the depth of the loaded image was dynamic and everything you guys already know.

So my new White Box is a simple UITexture like this:

And the configurations for this UITexture are these:

And for the texture have this:


Can you guys notice the difference between this? This one outside the atlas is less sharpen in the borders, have some anti aliasing or something, even in the Point configuration of the texture.

Can anyone tell me what I'm doing wrong? 

22
NGUI 3 Support / iPad 3 madness
« on: December 14, 2012, 03:29:55 PM »
Hi there!
We are facing a problem and this is driving us crazy, we made a universal build of one game, and its all NGUI.

This should be for iPhone Retina, Androids, iPad, iPad 3, but when we load at iPad 3 this is what we get:


All our cameras are set to Maximum Height of: 1536!

If we can't do nothing about it, there is some way to block one app for iPad 3? Or the iPad 3 use the 1024x768 resolutions, like all non retina ipad apps?
 

24
Hello everyone! My name is Bruno Mikoski, I'm the lead developer at Monster Juice! We make one plugin to export our gui from PSD directly to N-GUI in Unity3D! And we want some beta tests to make this tool even more useful to anyone!

Check the video of the Alpha Version and HOW TO:
http://youtu.be/UDvoYx1N2e0

Download alpha version:
https://docs.google.com/open?id=0Bx3gW3IbiR_sdVlBRDlkTHJBaUE

* Features
 - Create your gui entirely in PSD and get the exact same result in Unity3D
 - Don't waste more time adjusting positions!
 - Create objects objects with empty game objects for anchors
 - Up to 10x faster than create gui by hand
 - Update the positions by changing the PSD
 - Automatically create Widgets based on the prefix on PSD (like "btn" for the ImageButtons);

_____________________________________________________________________________________________________________________________________
Check the video:
http://www.youtube.com/watch?v=vKkxweNNKkI
* Features
 - Create your gui entirely in PSD and get the exact same result in Unity3D
 - Don't waste more time adjusting positions!
 - Create objects objects with empty game objects for anchors
 - Up to 10x faster than create gui by hand
 - Update the positions by changing the PSD
 - Automatically create Widgets based on the prefix on PSD (like "btn" for the ImageButtons);

* Roadmap
 - Accept all widgets
 - create the label and text objects setting the fonts.


post here if you want a beta version!

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