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Messages - badawe

Pages: 1 ... 3 4 [5]
61
NGUI 3 Support / SpringPanel easing functions
« on: January 22, 2013, 02:27:32 PM »
There is some way we can get more easing functions on this?
Like linear easing or something like that?
What i really want, is something like these:
I Need to make a infinite sprint panel, like one carrousel, I already achieve this, but the easing ou function of Lerp is not exactly what I'm looking for.

Someone have some idea? 

62
NGUI 3 Support / Quality of UITexture is strange?!
« on: January 18, 2013, 07:20:27 AM »
Hy everyone, i'm running in to a little problem I can't solve.

Look at this image:


This is my picture holder to a game we are making, in this case this is inside a atlas, and the atlas have this configs:


But we need to load one profile picture inside this box, so I decide to use 2 UITexture for this components something like that:
 - Picture Holder
    - Profile Picture
    - White Box

I'm going with UITexture, just to make some Z balance, and I can't figure how do that using the Atlas, because the depth of the loaded image was dynamic and everything you guys already know.

So my new White Box is a simple UITexture like this:

And the configurations for this UITexture are these:

And for the texture have this:


Can you guys notice the difference between this? This one outside the atlas is less sharpen in the borders, have some anti aliasing or something, even in the Point configuration of the texture.

Can anyone tell me what I'm doing wrong? 

63
NGUI 3 Support / iPad 3 madness
« on: December 14, 2012, 03:29:55 PM »
Hi there!
We are facing a problem and this is driving us crazy, we made a universal build of one game, and its all NGUI.

This should be for iPhone Retina, Androids, iPad, iPad 3, but when we load at iPad 3 this is what we get:


All our cameras are set to Maximum Height of: 1536!

If we can't do nothing about it, there is some way to block one app for iPad 3? Or the iPad 3 use the 1024x768 resolutions, like all non retina ipad apps?
 

64
Sory ArenaMook, you can delete this topic if you want! :)

66
NGUI 3 Support / Re: UIAtlas texture update improvement
« on: October 25, 2012, 09:26:37 PM »
It's something really easy to do with Unity Editor.

67
NGUI 3 Support / Re: Interesting year...
« on: October 25, 2012, 10:10:13 AM »
This is the best addition to unity since the release!

Congratulations, you deserve it!

68
@Malzbier @joreldraw

The Alpha version is avaliable :)

69
NGUI 3 Support / Re: PSDtoNGUI | Plugin to export from Photoshop to NGUI
« on: October 04, 2012, 04:48:44 PM »
We are about to close this very first alpha version, and i'll upload at last tomorrow!

We don't have much of documentation yet, but I'll put the acceptables prefixes and some tips here!

70
Hello everyone! My name is Bruno Mikoski, I'm the lead developer at Monster Juice! We make one plugin to export our gui from PSD directly to N-GUI in Unity3D! And we want some beta tests to make this tool even more useful to anyone!

Check the video of the Alpha Version and HOW TO:
http://youtu.be/UDvoYx1N2e0

Download alpha version:
https://docs.google.com/open?id=0Bx3gW3IbiR_sdVlBRDlkTHJBaUE

* Features
 - Create your gui entirely in PSD and get the exact same result in Unity3D
 - Don't waste more time adjusting positions!
 - Create objects objects with empty game objects for anchors
 - Up to 10x faster than create gui by hand
 - Update the positions by changing the PSD
 - Automatically create Widgets based on the prefix on PSD (like "btn" for the ImageButtons);

_____________________________________________________________________________________________________________________________________
Check the video:
http://www.youtube.com/watch?v=vKkxweNNKkI
* Features
 - Create your gui entirely in PSD and get the exact same result in Unity3D
 - Don't waste more time adjusting positions!
 - Create objects objects with empty game objects for anchors
 - Up to 10x faster than create gui by hand
 - Update the positions by changing the PSD
 - Automatically create Widgets based on the prefix on PSD (like "btn" for the ImageButtons);

* Roadmap
 - Accept all widgets
 - create the label and text objects setting the fonts.


post here if you want a beta version!

Pages: 1 ... 3 4 [5]