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Topics - jeldrez

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NGUI 3 Support / UIScrollView with UICenterOnChild sliding one page/item
« on: February 21, 2014, 10:02:20 AM »
How the title said, I would like to slide just one page or item in the scrollview doesn't matter how long it's the swipe.
Currently if you do a long swipe it goes far away and I prefer to change it to just the next item doesn't matter how long is the swipe.


NGUI 3 Support / UIPanel/Rigidbody and Timescale = 0
« on: December 05, 2013, 09:05:31 AM »
Hi Aren,
I updated to the last version (3.0.6f7) to try to fix the UIDrawCalls in the screen, and it works (apparently), but our pause in the game it's working with 'timescale = 0' and the buttons doesn't work anymore.

My first thought it's we shouldn't pause the game with timescale. And the other thought was to try comment the code line who add the rigidbody to the panels.

Which approach should I follow?


NGUI 3 Support / How to resize UISprite keeping proportion
« on: November 26, 2013, 01:13:39 PM »
How can I resize a UISprite keeping the proportion right?
Should use the Scale tool with key bindings like photoshop.
Scale tool click + Shift key = Keep proportion in resize
Scale tool click + ALT key = Use center pivot to resize
Scale tool click + CTRL key = Move just the selected pivot

At least the first two I think are really useful and you can use them together (Scale+ALT+CTRL).
Right now the Scale tool resize the gameObject, not the widget. It would be necessary another tool for this?

Anyway, there's a real way to do this?


NGUI 3 Support / Duplicated NGUI in the AssetStore
« on: November 26, 2013, 07:34:56 AM »
Just that, in the last version 3.0.6f3, they duplicated NGUI.
You can have double fun!  ::) 8)

NGUI 3 Support / NGUI for Unity v3.5.6
« on: October 22, 2013, 12:46:25 PM »
Which NGUI version works with Unity v3.5.6?

NGUI 3 Support / Resize Sliced Sprite for SD/HD atlas
« on: October 17, 2013, 06:11:02 AM »
This is being a pain in the ass, all the Sliced Sprites I use in the game it looks like shit when I changed to the SD version. This means that doesn't keep the aspect ratio
I was just keeping the same sliced asset in both atlases to avoid issues, but are too big for SD version.
What I was doing it's resize the image to the half and add the pixels in the middle to keep it the same way.

So, for example in the image attached I have an image with 2 pixels in the middle to repeat, when I resized it changed to 1 px and I added later the other pixel to keep the sliced, but this is not working, the image size just don't work.

Anyone had make this before?  Any help would be appreciate.


NGUI 3 Support / Progressbar UISprite Filled shape
« on: October 02, 2013, 02:17:37 PM »
There's anyway to change the shape of the 'UISprite Filled' filling on the progressbar?
I want to use an arrow head in the foreground and keep it in the entire process.
So, I was thinking in two ways:
1) A mask in the foreground with this shape.
2) the foreground moves with the value, and what it's outside is hidden.

NGUI 3 Support / UICenterOnChild 'set centeredObject'
« on: September 24, 2013, 09:05:36 AM »
There's anyway to set centeredObject in the UIGrid?

For example, it's an inventory and I want to show selected the equipped item. The way I see to do this is to set CenteredObject, but only gets.


NGUI 3 Support / UICenterOnChild on Start()
« on: September 11, 2013, 07:10:31 AM »
How can I force UICenterOnChild when the game starts?

NGUI 3 Support / FixedSizeOnMobiles vs FixedSize
« on: August 28, 2013, 03:04:36 PM »
Which one is the difference? I just notice I was using FixedSize for mobiles games, so I'm wondering which is the big difference between them.


NGUI 3 Support / UIDraggable Panel moves itself when dragging content
« on: August 05, 2013, 11:37:15 AM »
I've a lot of draggable panels for the store, but I don't know why just in one of them it's moving the panel itself with the content.
Someone knows?

NGUI 3 Support / Shrink to Fit - Autogrow bool option
« on: July 04, 2013, 03:11:20 PM »
Could be auto-grow a bool option? since dynamic font have issues with missing characters, I've to convert the fonts into textures, but they've issues with auto-grow and mismatch the actual size.


NGUI 3 Support / Dynamic Font overlay assets
« on: June 20, 2013, 02:14:23 PM »
There's a way to hide a dynamic font label with a sprite? All the labels I have draw over all the assets, doesn't matter depth or z-sort.

NGUI 3 Support / How to edit Drop-Down List in UIPopupList?
« on: June 17, 2013, 10:09:56 AM »
UIPopupList create automatically the Drop-Down List when it's clicked. I have some issues with the colliders, are too small, I would like to edit this and even the background. How can I do this? There's anyway to edit the assets inside this?

Sometimes I have to click the options twice to choose it.


NGUI 3 Support / Next NGUI sale?
« on: June 16, 2013, 08:27:00 AM »
Hi Aren, when NGUI it's going to be on sale again? just to know if depends on you or in Asset Store people.


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