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Topics - jeldrez

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NGUI 3 Support / CoverFlow with issues
« on: March 06, 2013, 07:32:42 AM »
Note: This message is awaiting approval by a moderator.
I just used the script posted on the forum (well is in another forum). But I used panels (it is for an item inventory) and have some data, everything works mostly great but I have some issues.

I used a Perspective Camera just for this items and it has the biggest Depth to show above the other cameras, BUT... some elements dissapear!, I checked twice every 'Z' value on the widgets and the background is always on the back. I don't know why dissapears, if I change the camera to Orthographic everything looks great but the side Panels doesn't take the perspective that I want.

Somebody knows what could be the problem?

Also I would like to move the items pressing and swiping right and left, for know I'm moving the items with a slider, but this just workd if you used the Thumb for moving it.

I fixed it moving the slider to 2D Camera.


NGUI 3 Support / How to create a wheel menu?
« on: March 01, 2013, 01:26:36 PM »
Hi, I just start creating the menu of the game, and I need to move it in a circle, which I did (thanks to iTween Path), but I want the assets change their perspective depending in which part they are.
I attach the image to explain better.


NGUI 3 Support / OnClick() not working
« on: February 06, 2013, 12:21:26 PM »
Sorry guys, I now I'm a pain in the ass, but I have to finished 2 games in 3 months and I'm fighing with Unity and NGUI everyday. All this things in our own engine I know how to do it and fix it, but in Unity all the things are new to me.

Well, the issue now is that I'm using the things from one game into the other to save time, but in one of the games Pause Menu, the OnClick() doesn't work, just works the OnPress().

The widgets and assets are pretty much the same in the projects.

Anyone knows which could be the issue?


NGUI 3 Support / Need for Speed menu
« on: February 06, 2013, 08:01:56 AM »
Hey, any of you guys knows how to create a main menu like Need for Speed: Hot Pursuit, I was thinking creating iTween Paths and moving UIButton Widgets around this one.
There is a better idea for doing this? :o

Thanks!  :)

NGUI 3 Support / Swipe visual feedback
« on: January 31, 2013, 09:30:26 AM »
How I can put some visual feedback for the swipe movements? Could be just drawing a simple line or something more complex like a polytrail or particles.

Thanks in advance!

NGUI 3 Support / Exporting Localizations
« on: January 30, 2013, 01:58:59 PM »
There's any way to export the localizations into one XLS file?

NGUI 3 Support / Safe Frame
« on: January 29, 2013, 08:47:39 AM »
There is any way to see the safe frame?
We change the project to Android and I just can't see the borders of the UICamera, the entire HUD is floating and I don't know how to positioning next to the border.
So, how can I see this border, the "safe frame"?

NGUI 3 Support / Call tween from script?
« on: January 28, 2013, 09:29:30 AM »
How I do enable "Tween Color" from scripting, it's already on the object, but I want to enable it just when the player get hit.


NGUI 3 Support / Button doesn't work if I change the layer
« on: January 17, 2013, 12:46:43 PM »
Well, the title says the problem, when it's on default it works perfectly, I changed it to GUI layer (created by me), and doesn't work at all, not even the mouse over.

NGUI 3 Support / Black borders
« on: January 17, 2013, 08:02:15 AM »
I'm fading in/out logos in the initial screen, and I'm using white background for the back and for logos back too. And it's appearing a black border around the logos textures. Most of the time it's flickering. Anyone knows what could be happen and how to fix it?

Thanks in advance!

NGUI 3 Support / Playing Videos
« on: January 11, 2013, 12:20:22 AM »
NGUI have any script or something to play videos? doesn't matter the format, I need to play some videos and I didn't see any tutorial or topic related to that.

NGUI 3 Support / NGUI version?
« on: January 09, 2013, 05:38:22 PM »
How can I know what version of NGUI I'm using, IT just installed on my computer and there's no 'About' button or something similar.


NGUI 3 Support / Widgets fade in/out
« on: December 21, 2012, 10:36:36 AM »
I'm really new with Unity and NGUI, I was using another own company engine, so I can't found a lot of things.

But I have a similar opacity question related to widgets, I need to create the initial screen when logos appears.
I've already created the scene with the logos and a white background, now I need to start fading in/out each one separated for a period of time, and when it's over move to the main menu screen, that I suppose it's a new scene.

Any help will be great!

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