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Messages - jeldrez

Pages: 1 2 [3] 4 5 ... 24
31
NGUI 3 Support / Re: Examples broken in last version
« on: May 12, 2014, 11:23:30 AM »
Could you check this?

32
NGUI 3 Support / Re: NGUI Toolbar
« on: May 12, 2014, 11:04:52 AM »
To me it works just with the same buttons like the NGUI tab, but the prefabs idea sounds good.

33
NGUI 3 Support / NGUI Toolbar
« on: May 09, 2014, 11:24:32 AM »
I think this is missing to NGUI.

Something similar to Extras Toolbar.

To have all the actions included in the NGUI tab in this window. I think for being an UI toolkit should have an UI toolbar.


34
NGUI 3 Support / UIPanel Soft Clipping
« on: May 08, 2014, 10:14:31 AM »
It's possible to have a different softness in X-Left and X-Right?
I would like to have Left in '0' and Right in '20'.

Thanks!

35
NGUI 3 Support / Re: Examples broken in last version
« on: May 08, 2014, 09:40:54 AM »
I don't have any input in the items (mouse or touch). I the X Character Example I just can spin the orc.

36
NGUI 3 Support / Examples broken in last version
« on: May 07, 2014, 02:37:51 PM »
Hi Aren,
I was testing the Drag & Drop examples (11 and X) and it didn't work. There's a new flow to work with this?

Thanks in advance.
Emilio

37
NGUI 3 Support / Re: UV Shifting
« on: April 28, 2014, 03:11:00 PM »
Thanks Aren, I would really appreciate this feature.

38
NGUI 3 Support / UV Shifting
« on: April 25, 2014, 02:35:55 PM »
Hi Aren,
I would like to shift a UISprite or UItexture image in the UV cords.
There's any way to do this on NGUI?

Thanks in advance.
Emilio

39
NGUI 3 Support / Re: NGUI 3.5.5 Disappearing Widgets
« on: April 07, 2014, 12:53:33 PM »
No, I've been updating following the instructions:
  • New Scene
  • Delete NGUI folder
  • Import new NGUI version
But when I start the game the widgets doesn't show properly... well just doesn't show some of them.
I'm currently using 3.0.8f7 and upgrading to the latest 3.5.6.

Any help will be appreciated.

**EDIT**

If from the inspector I deactivate the gameobject and then activate it again it will show.

40
NGUI 3 Support / NGUI 3.5.5 Disappearing Widgets
« on: March 28, 2014, 04:12:22 PM »
I don't know why, but I just update to the latest version and all my widgets disappear!!
I have to select them on the Hierarchy or click on them (if they have colliders) and they appear then.

What could be?

41
NGUI 3 Support / Re: UIPopupList with images
« on: March 27, 2014, 03:24:00 PM »
Again, sorry for the bump... but I think this should be supported. It's a great feature.

42
NGUI 3 Support / Re: Change widgets color at runtime
« on: March 19, 2014, 08:50:56 AM »
yeah, but I was thinking to change the color itself, like Black is not Black anymore it it's Yellow.

A colleague recommend me to use Tag to all the assets I want to change and then look for all of them and change ir looking for that specific tag. Apparently that's the approach.

43
NGUI 3 Support / Change widgets color at runtime
« on: March 17, 2014, 01:05:42 PM »
There's a way to change the color of several widgets at runtime?
I'm using white/light-grey assets so I add color using the widget property. But I'll like to change all the assets colors at the same time.

Example:
Change all widgets with this color to the next one:

Base)           To)
R: 255          R: 150
G: 255          G: 200
B: 150          B: 150
A: 255          A: 255

Any help will be appreciated!

44
NGUI 3 Support / Re: UILabel different scale
« on: March 17, 2014, 12:40:14 PM »
Sorry for the bump, but I'm looking for this too.

My workaround is using 2 labels with left alignment and changing right label pos depending left lenght.

45
NGUI 3 Support / Re: Resize Sliced Sprite for SD/HD atlas
« on: February 26, 2014, 12:42:02 PM »
Any information to how to deal with this issue?

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