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Messages - jeldrez

Pages: 1 ... 22 23 [24]
346
NGUI 3 Support / Re: NGUI version?
« on: January 09, 2013, 05:41:44 PM »
I just realized the Readme file on the Root with the version number, 2.2.0 in this case
We bought the pro one, how can we update to the latest version?

347
NGUI 3 Support / NGUI version?
« on: January 09, 2013, 05:38:22 PM »
How can I know what version of NGUI I'm using, IT just installed on my computer and there's no 'About' button or something similar.

Thanks!

348
NGUI 3 Support / Re: Widgets fade in/out
« on: January 08, 2013, 09:53:00 AM »
Thanks a lot dude, it works great!
I'm not sure how to change the screen, I should create a new scene? And how I change it?

EDIT
WHAT A N00B! sorry!

I just realized about the OnAnimationEnd(), I would add: Application.LoadLevel( "SplashScreen" ); to change the screen when it's done.
thanks a lot!

349
NGUI 3 Support / Re: Widgets fade in/out
« on: December 22, 2012, 07:51:25 AM »
Thanks a lot dude!
I'm going to try it and tell you how it works.

Merry Christmas!

Best regards.

350
NGUI 3 Support / Re: Widgets fade in/out
« on: December 21, 2012, 02:01:03 PM »
Ok, I get that I've to used 'Event Receiver' and 'Call When Finished' states, but I don't get how to use it.

Actually I have:

Logo01
Method: EasyIn
Style: Once
Delay: 0
Duration: 3
Tween Group: 1
Event Receiver: None(Game Object)
Call When Finish: [None]
From: 0
To: 1

Logo02
Method: EasyIn
Style: Once
Delay: 10
Duration: 3
Tween Group: 2
Event Receiver: None(Game Object)
Call When Finish: [None]
From: 0
To: 1

Logo03
Method: EasyIn
Style: Once
Delay: 20
Duration: 3
Tween Group: 3
Event Receiver: None(Game Object)
Call When Finish: [None]
From: 0
To: 1

What I need to do it's fading in Logo01 and showing it for 3 seconds, then fade it out + delay 1 sec + repeat action with Logo02 + same with Logo03

Which it's the correct way to do that?

PS: the logo images are Sliced Sprites into the Panel.

Thanks in advance!

351
NGUI 3 Support / Re: Widgets fade in/out
« on: December 21, 2012, 10:52:15 AM »
Thanks!
the callbacks are scripting I've to do to call the other image?

352
NGUI 3 Support / Widgets fade in/out
« on: December 21, 2012, 10:36:36 AM »
I'm really new with Unity and NGUI, I was using another own company engine, so I can't found a lot of things.

But I have a similar opacity question related to widgets, I need to create the initial screen when logos appears.
I've already created the scene with the logos and a white background, now I need to start fading in/out each one separated for a period of time, and when it's over move to the main menu screen, that I suppose it's a new scene.

Any help will be great!

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