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Messages - gdeglin

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Definitely an issue in NGUI here. I recorded a video demonstration and I'll send you the link via the contact form.

NGUI 3 Support / Reference atlases sometimes load the wrong atlas
« on: May 30, 2013, 06:28:24 PM »
I've been tracking down memory leaks in my game and found a bad one in NGUI...

It seems that sometimes if a Sprite is linked to a reference atlas, and that reference atlas points to a standard low-resolution NGUI atlas, a high definition atlas will be loaded instead. The way to fix it has been to point the sprite directly to the low-res atlas, save the sprite as a prefab, then point the sprite it to the reference atlas again, and save as a prefab again.

Seems like maybe there's some weird state that Sprites can get into where they point to the wrong atlas unless you reset them through the steps above.

Haven't experienced this problem myself, but I'm worried I might once I localize my game to Chinese & Japanese.

Has anyone experiencing this problem tried reducing the font size they're using and seeing if that solves the issue?

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