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TNet 3 Support / Instantiating objects on LevelLoad
« on: January 14, 2015, 08:53:16 AM »
When a client joins all the objects are instantiated that were created in the game he is joining.
Where do I need to look if I don't want that?
If the objects have rigidbodies and I have several streaming maps. By the time a player gets over to a different section of the map the rigidbody has already fallen out of range. This leads to one character able to see and grab the object and the other player can't.
Where are these objects saved so I can grab them and stop them from falling? Can I stop TNManager from creating objects on the client until I request it to?
Where do I need to look if I don't want that?
If the objects have rigidbodies and I have several streaming maps. By the time a player gets over to a different section of the map the rigidbody has already fallen out of range. This leads to one character able to see and grab the object and the other player can't.
Where are these objects saved so I can grab them and stop them from falling? Can I stop TNManager from creating objects on the client until I request it to?