Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - iwishash

Pages: [1]
1
NGUI 3 Support / Fill separated input field by single input?
« on: January 28, 2014, 08:04:12 AM »
Hi,
I'm trying to make multiple input field but could be written by single input action.
I mean, for example something like credit card input field?
If there are 4 separated fields (each field has space for 4 characters) and if I touch (on mobile device) any field, it will be filled from first field.
And if I enter the 12 digit code, all field should be filled by single input.
Just like attached pic.

Any advice would be appreciated.

2
NGUI 3 Support / Label issue.
« on: January 27, 2014, 06:15:57 AM »
Hi,
After upgrade version 3.0.9 f6 (from 3.0.7), there's problem on the label.
I used dynamic font which has x-side negative spacing to obtain more less spacing between characters.
After upgrade, the label shows like below. (made one more vertical line)


My UILabel setting has -2 x-side spacing.


When I change the spacing to 0, it shows correctly. (only one line)
Is there other setting to solve this?

3
NGUI 3 Support / Particle and render Q
« on: December 10, 2013, 08:58:32 AM »
Hi,
I upgraded my project from 2.7 to 3.0.7 f1 and changed all of my panel's z depth to panel depth to draw correct order. (hard work :'()
But it's not worked for non NGUI widget. The Unity particle objects.
I couldn't see particle above UI.
I read new documentation of UIPanel.
There's article about Render Q option. It seems the function what I wanted.
But..give me just more information to follow.
The particle object located in my panel A.
I made another panel B for particle and moved particle objects to here and set the Render Q option to "Start At" with 3001 value.
Nothing changed. :(
Other setting (Explicit) was same as well.
What did I wrong?

4
Misc Archive / UIWindow error message
« on: November 27, 2013, 03:54:32 AM »
Hi,
I installed NGUI latest version (3.0.6 f2) and tried to install Starlink Kit, I got an error messages like below.
"Assets/StarlinkUI/Scripts/Generic/UI/UIWindow.cs(71,32): error CS1061: Type `UIPanel' does not contain a definition for `SetAlphaRecursive' and no extension method `SetAlphaRecursive' of type `UIPanel' could be found (are you missing a using directive or an assembly reference?)"
Any Advice?

5
NGUI 3 Support / Draggable panel positioning related with contents?
« on: August 16, 2013, 05:33:18 AM »
Hi,
I made Draggable panel with contents which is ranking lists.
I want to set auto-position of my ranking in the visible area.
For example, if I have 100 contents of list and my ranking is 50th, my rank position should be center of visible area when I enter the rank panel.

I thought making scroll bar related with draggable panel and calculate the scroll value according to my rank position.
Is this OK or any better way?

6
NGUI 3 Support / Best way for 3D objects scroll view?
« on: May 12, 2013, 11:21:40 PM »
Hi,
I need to make 3d objects scroll view.
There's 2 kind of way for scroll view right? (Draggable panel, Draggable Camera)
With draggable panel, clipping within draggable area won't works because 3D object is none UI elements.
So I made it with "draggable camera" way.
With this, clipping works but when I click 3d object, 3d camera goes down position so I can't see any 3d objects.
I just followed example 7, 8.
Please show me the right move for 3D objects scroll view.

7
NGUI 3 Support / Problem after upgrade
« on: March 22, 2013, 03:46:12 AM »
Hi,
I did upgrade NGUI latest version (2.5.0c).
(create new scene, delete ngui folder, import new version)
After that, I got a problem.
There's no contents in the uisprite, slicedsprite, panel..scripts like attached pics.
How can I fix that?

8
NGUI 3 Support / Error when update 2.21
« on: September 23, 2012, 01:27:35 AM »
I did update version 2.21 from 2.16, but I got an error message like below.

"Assets/NGUI/Scripts/Internal/UIDrawCall.cs(272,38): error CS1061: Type `UnityEngine.Mesh' does not contain a definition for `colors32' and no extension method `colors32' of type `UnityEngine.Mesh' could be found (are you missing a using directive or an assembly reference?)"

I deleted 2.16 version of NGUI folder, then Update 2.21 package.
What did I wrong?

9
NGUI 3 Support / Draggable panel moves by button and attach items
« on: July 26, 2012, 06:13:53 AM »
Hi
I'm trying to make UI function with NGUI.
Because I'm not a programmer, it's little bit hard to making function what I wanted.

I'm attaching a pic which is captured from my Unity view.

there's draggable panel which contains several items.
(actually draggable not by touch or mouse but by button below)
If I click left button, panel moves to left each by item and fit at exact position.
Same as right button.
If I click attach button, item will be disappear and attach to slot bank.

Please anybody advise me.

10
NGUI 3 Support / Button state change by condition
« on: May 01, 2012, 11:58:51 AM »
Hi
I bought NGUI just 3 days ago, so I'm not familiar with this.
I'm trying to make menu UI system with NGUI.
I made main panel, start panel, option panel....and so on.
The way of making UI with NGUI seems super easy!

But I got stucked at "start panel" menu.
In start panel, there is input field which allows you to type name.
After fill this, you can click "start" button which will launch the game scene.
Thus, if you don't fill the input field, the "start" button should be disabled state. (that means, change the button color with grey, and there is no response of click or touch)
I made input field and start button but I don't know how to change button state.
And if I go to main panel by "back" button, then go back to start panel again, the input field should reset.

Than's all I want.
Is there any suggestion how to do or any hint?
It would be appreciated.
Thank you.



Pages: [1]