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Messages - elvess

Pages: 1 [2] 3
16
NGUI 3 Support / Re: UICheckbox onChecked question
« on: January 24, 2014, 08:29:43 AM »
Yes. I want to set different function on each checkbox.

17
NGUI 3 Support / UICheckbox onChecked question
« on: January 24, 2014, 06:53:07 AM »
Hello. I have 3 UICheckboxes. Each of them controls different object. When I click on checkbox, controlled gameObject is shown. How can I call different function for each of these checkboxes when I click on it.

Thank U.

18
NGUI 3 Support / UILabel different scale
« on: December 17, 2013, 10:19:56 AM »
Hello. Is there a way to set different size to the UILabel text. For example: UILabel.text = "Hello NGUI".
I need to make "Hello" - size 25 and " NGUI" - size 15.
Thank U

19
NGUI 3 Support / Re: UILabel chat question
« on: December 04, 2013, 11:37:14 AM »
An error: "Assets/NGUI/Scripts/UI/UITextList.cs(132,76): error CS1061: Type `UILabel' does not contain a definition for `fontSize' and no extension method `fontSize' of type `UILabel' could be found (are you missing a using directive or an assembly reference?)"

20
NGUI 3 Support / UILabel chat question
« on: December 04, 2013, 10:43:10 AM »
Hello. I need a chat. And I made it according to the example in NGUI 2.7. But i need to scroll it when the length of message is bigger than chat panel. I can do it by wheel on PC but cant on Android by finger. How can I scroll chat window with finger?

21
NGUI 3 Support / How to create scroll like in android with NGUI
« on: November 27, 2013, 04:11:45 AM »
Hello. Is there a way to create a scroll panel with NGUI that will work as Android or iOS screen when slide it. Switch screen when slide and a bar that show on which screen U are located now.
Thank U.

22
Its works) Thank U

23
I have a parent with Clipping - None, and as child a have UIPanel with Clipping - Soft Clip and UIDraggable Camera. So i have Scroll View (Panel). When I scale Parent by script (transform.localScale = new Vector3(0.8f, 0.8f, 1) I get an error on Panel with Clipping - Soft Clip  - Clipped panels must have a uniform scale, or clipping won't work properl. When I try to scale it manually in game its ok. How can i fix it? Scaling is necessary.

24
NGUI 3 Support / Scroll View (Panel) and UIButtonClick problem
« on: November 11, 2013, 11:05:13 AM »
Hello. I have a Scroll View (Panel) and UIButtonClick on sprites in it. When Im click on Scroll View and hit UIButtonClick I drag view, then release a button and get OnClick function called. Is there a way to make Scroll View scroll when mouse is scrolling and UIClick to call function when only click

25
NGUI 3 Support / UISprite saturation.
« on: August 29, 2013, 07:49:25 AM »
Hello. Is there a way to make a single UISprite black and white but not the whole atlas?

26
NGUI 3 Support / Re: WP8 Material and Shader problem
« on: August 27, 2013, 05:45:50 AM »
I'm not changing anything. In Unity support they tell:
"It sounds like NGUI and it's scripts may not been optimized for the new Windows 8 platform."

In the links bellow I send U video that shows an issue on WP8 and how it's working well on Android.

http://www.youtube.com/watch?v=caApvsvV8Nc
http://www.youtube.com/watch?v=w29TTh-zDe8

27
NGUI 3 Support / Re: WP8 Material and Shader problem
« on: August 23, 2013, 06:15:57 AM »
 I tried to make a build without NGUI, just with material and plane and its works good. The same material but with uitexture or sprite become null or lost shader.

28
NGUI 3 Support / Re: WP8 Material and Shader problem
« on: August 23, 2013, 06:13:14 AM »
Id like to add that Sprite becomes invisible because its material is null. How its possible for material to be not null, and after changing the scene - null.

29
NGUI 3 Support / Re: WP8 Material and Shader problem
« on: August 23, 2013, 03:26:03 AM »
Yes. There is everything ok with Z depth. It becomes invisible when I turn it on second time. First time its ok

30
NGUI 3 Support / Re: WP8 Material and Shader problem
« on: August 22, 2013, 10:36:58 AM »
Atlas uses one material for all sprites and it shows in debug as null.

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