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Messages - elvess

Pages: 1 2 [3]
31
NGUI 3 Support / Re: WP8 Material and Shader problem
« on: August 22, 2013, 10:33:04 AM »
I made UISprite and atlas. It became invisible. There is nothing except  UISprite script on an object.

32
NGUI 3 Support / Re: WP8 Material and Shader problem
« on: August 22, 2013, 10:24:04 AM »
Ill try. Thank U.

33
NGUI 3 Support / Re: WP8 Material and Shader problem
« on: August 22, 2013, 10:22:27 AM »
I wrote to Unity about it. If they will tell something worth of attention Ill let U know.

34
NGUI 3 Support / Re: WP8 Material and Shader problem
« on: August 22, 2013, 10:21:34 AM »
Materials are created and assigned. There is no dynamically assigned materials. Only textures are set when clicking the button. When I try to debug invisible textures its return that material is null.
If we will change UITextures to UISprites U suppose it will work? Is it worth to do?

35
NGUI 3 Support / Re: WP8 Material and Shader problem
« on: August 22, 2013, 10:12:46 AM »
I know it. In next project we are using Sprites. But what to do with my issue?

36
NGUI 3 Support / Re: WP8 Material and Shader problem
« on: August 22, 2013, 10:08:38 AM »
We decided to use UITextures instead of UISprites because of Localization system that was wrote before we integrated NGUI. Core of project was ready and it was to long to rewrite all classes that deals with localization.

37
NGUI 3 Support / WP8 Material and Shader problem
« on: August 22, 2013, 08:47:32 AM »
I already wrote a topic but now I found a reason.  http://www.tasharen.com/forum/index.php?topic=5477.0

This happens because there is no Material on the UITexture. Why can it happens? I start a scene - there is a material, than change a scene and turn back - no material, than again - there is material.
I think the issue is in UITexture, not in Unity.
Somewhere in shader or material method of UITexture. As it cant find a material and set defaulf shader to Unlit/Texture, but as there is no material texture is no visible.

Aren Mook, can U help me deal with it?
I bought NGUI and have the latest version?
(In attachment - ScreenShot1 - is right windows, ScreenShot2 - is what need to be fixed, Some textures have Unlit/Texture shader. some are invisible)

38
NGUI 3 Support / Re: Unlit Transparent Colored shader problem on WP8
« on: August 21, 2013, 10:12:07 AM »
Ok. Ill try. Thank U

39
NGUI 3 Support / Re: Unlit Transparent Colored shader problem on WP8
« on: August 21, 2013, 10:03:36 AM »
Yes. I get it only on WP8. What do U mean "I'd file a bug with Unity" ???

40
NGUI 3 Support / Unlit Transparent Colored shader problem on WP8
« on: August 21, 2013, 07:33:24 AM »
Hello.
I have a trouble. Maybe someone can help.
Im using Unlit Transparent Colored shader on my UITextures. Its works perfect on Android, iOS but when im running on WP8 - Nokia Lumia 920 I have an error.
When starting the scene first time everything is ok, but when I move to the next one and turn back all Unlit Transparent Colored are changed to Unlit Texture.

All textures has materials, but on Start() I create them new materials with "new Material(base material)". Without create a new materials shaders are not change. On base mat is right shader.

Can somebody help with this?
Thank U.

41
NGUI 3 Support / Flash Player support
« on: July 04, 2013, 09:04:51 AM »
Hello.
Does the latest version of NGUI support Unity Flash Player?
If not, will it?

42
NGUI 3 Support / Re: NGUI 9 patch textures
« on: July 02, 2013, 05:57:39 AM »
Understood. Thank U very much.

43
NGUI 3 Support / Re: NGUI 9 patch textures
« on: July 02, 2013, 02:35:13 AM »
Thank U.
I tried to use UISLiceSprite and i got space that should be tiled - scaled.
The way U purpose will give the same result?
Or its possible to tile, not to scale?
I selected space to tile by border settings and this space scaled.

44
NGUI 3 Support / NGUI 9 patch textures
« on: July 01, 2013, 07:59:50 AM »
Hello.
I have a question. Is there a way to use 9 patch textures in NGUI?
I mean not to use Border settings in SlicedSprite Atlas but just create 9 patch textures in draw9patch and use them.

Thank You.
Best regards,
Paul

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